2020-05-11 17:19:42 +02:00
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shaderir_test
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import (
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"testing"
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. "github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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func TestOutput(t *testing.T) {
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tests := []struct {
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Name string
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Program Program
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Glsl string
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}{
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{
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Name: "Empty",
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Program: Program{},
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Glsl: ``,
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},
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{
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Name: "Uniform",
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Program: Program{
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Uniforms: []Variable{
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{
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2020-05-12 16:32:32 +02:00
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Name: "U0",
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Type: Type{Main: Float},
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2020-05-11 17:19:42 +02:00
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},
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},
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},
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2020-05-12 16:32:32 +02:00
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Glsl: `uniform float U0;`,
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2020-05-11 17:19:42 +02:00
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},
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{
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Name: "UniformStruct",
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Program: Program{
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Uniforms: []Variable{
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{
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2020-05-12 16:32:32 +02:00
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Name: "U0",
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2020-05-11 17:19:42 +02:00
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Type: Type{
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2020-05-12 16:32:32 +02:00
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Main: Struct,
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Sub: []Type{
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{Main: Float},
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2020-05-11 17:19:42 +02:00
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},
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},
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},
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},
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},
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Glsl: `struct S0 {
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float M0;
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};
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2020-05-12 16:32:32 +02:00
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uniform S0 U0;`,
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},
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{
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Name: "Vars",
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Program: Program{
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Uniforms: []Variable{
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{
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Name: "U0",
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Type: Type{Main: Float},
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},
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},
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Attributes: []Variable{
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{
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Name: "A0",
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Type: Type{Main: Vec2},
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},
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},
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Varyings: []Variable{
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{
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Name: "V0",
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Type: Type{Main: Vec3},
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},
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},
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},
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Glsl: `uniform float U0;
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attribute vec2 A0;
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varying vec3 V0;`,
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},
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{
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2020-05-13 16:31:17 +02:00
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Name: "Func",
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2020-05-12 16:32:32 +02:00
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Program: Program{
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Funcs: []Func{
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{
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Name: "F0",
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},
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},
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},
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Glsl: `void F0(void) {
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2020-05-13 16:31:17 +02:00
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}`,
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},
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{
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Name: "FuncParams",
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Program: Program{
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Funcs: []Func{
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{
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Name: "F0",
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InParams: []Type{
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{Main: Float},
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{Main: Vec2},
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{Main: Vec4},
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},
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InOutParams: []Type{
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{Main: Mat2},
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},
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OutParams: []Type{
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{Main: Mat4},
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},
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},
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},
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},
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Glsl: `void F0(in float l0, in vec2 l1, in vec4 l2, inout mat2 l3, out mat4 l4) {
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2020-05-13 17:46:36 +02:00
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}`,
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},
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{
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Name: "FuncLocals",
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Program: Program{
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Funcs: []Func{
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{
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Name: "F0",
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InParams: []Type{
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{Main: Float},
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},
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InOutParams: []Type{
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{Main: Float},
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},
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OutParams: []Type{
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{Main: Float},
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},
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Block: Block{
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LocalVars: []Type{
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{Main: Mat4},
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{Main: Mat4},
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},
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},
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},
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},
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},
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Glsl: `void F0(in float l0, inout float l1, out float l2) {
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mat4 l3;
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mat4 l4;
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2020-05-13 18:45:33 +02:00
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}`,
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},
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{
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Name: "FuncAdd",
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Program: Program{
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Funcs: []Func{
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{
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Name: "F0",
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InParams: []Type{
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{Main: Float},
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{Main: Float},
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},
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OutParams: []Type{
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{Main: Float},
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},
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Block: Block{
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Stmts: []Stmt{
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{
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Type: Assign,
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Exprs: []Expr{
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{
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Type: Ident,
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Value: "l2",
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},
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{
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Type: Binary,
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Op: Add,
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Exprs: []Expr{
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{
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Type: Ident,
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Value: "l0",
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},
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{
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Type: Ident,
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Value: "l1",
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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Glsl: `void F0(in float l0, in float l1, out float l2) {
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l2 = (l0) + (l1);
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2020-05-12 16:32:32 +02:00
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}`,
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2020-05-11 17:19:42 +02:00
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},
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}
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for _, tc := range tests {
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got := tc.Program.Glsl()
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want := tc.Glsl + "\n"
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if got != want {
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t.Errorf("%s: got: %s, want: %s", tc.Name, got, want)
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}
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}
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}
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