ebiten/examples/2048/main.go

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// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example
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package main
import (
"log"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/examples/2048/2048"
)
var (
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game *twenty48.Game
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)
func update(screen *ebiten.Image) error {
if err := game.Update(); err != nil {
return err
}
if ebiten.IsRunningSlowly() {
return nil
}
game.Draw(screen)
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return nil
}
func main() {
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var err error
game, err = twenty48.NewGame()
if err != nil {
log.Fatal(err)
}
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if err := ebiten.Run(update, twenty48.ScreenWidth, twenty48.ScreenHeight, 2, "2048 (Ebiten Demo)"); err != nil {
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log.Fatal(err)
}
}