ebiten/internal/graphicsdriver/monogame/image.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package monogame
import (
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/monogame"
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)
type Image struct {
v *monogame.RenderTarget2D
g *Graphics
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width int
height int
}
func (i *Image) Dispose() {
i.v.Dispose()
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}
func (*Image) IsInvalidated() bool {
return false
}
func (*Image) Pixels() ([]byte, error) {
panic("monogame: Pixels is not implemented yet")
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return nil, nil
}
func (i *Image) SetAsDestination() {
i.g.dst = i
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}
func (i *Image) SetAsSource() {
i.g.src = i
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}
func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
i.v.ReplacePixels(args)
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}