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Add graphicsdriver/monogame
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parent
8777140e91
commit
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96
internal/graphicsdriver/monogame/graphics.go
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96
internal/graphicsdriver/monogame/graphics.go
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@ -0,0 +1,96 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package monogame
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import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/thread"
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)
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type Graphics struct {
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t *thread.Thread
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}
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var theGraphics Graphics
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func Get() *Graphics {
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return &theGraphics
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}
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func (g *Graphics) SetThread(thread *thread.Thread) {
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g.t = thread
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}
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func (g *Graphics) Begin() {
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}
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func (g *Graphics) End() {
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}
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func (g *Graphics) SetTransparent(transparent bool) {
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}
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func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
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}
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func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
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return &Image{
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width: width,
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height: height,
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}, nil
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}
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (driver.Image, error) {
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return &Image{
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width: width,
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height: height,
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}, nil
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}
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func (g *Graphics) Reset() error {
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return nil
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}
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func (g *Graphics) Draw(indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address) error {
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return nil
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}
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func (g *Graphics) SetVsyncEnabled(enabled bool) {
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// TODO: Implement this
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}
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func (g *Graphics) VDirection() driver.VDirection {
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return driver.VDownward
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}
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func (g *Graphics) NeedsRestoring() bool {
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return false
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}
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func (g *Graphics) IsGL() bool {
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return false
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}
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func (g *Graphics) HasHighPrecisionFloat() bool {
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return true
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}
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func (g *Graphics) MaxImageSize() int {
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// TODO: Implement this
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return 4096
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}
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46
internal/graphicsdriver/monogame/image.go
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46
internal/graphicsdriver/monogame/image.go
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@ -0,0 +1,46 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package monogame
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import (
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"github.com/hajimehoshi/ebiten/internal/driver"
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)
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type Image struct {
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width int
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height int
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}
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func (*Image) Dispose() {
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}
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func (*Image) IsInvalidated() bool {
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return false
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}
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func (*Image) Pixels() ([]byte, error) {
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return nil, nil
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}
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func (*Image) SetAsDestination() {
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}
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func (*Image) SetAsSource() {
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}
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func (*Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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}
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@ -17,9 +17,15 @@
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package monogame
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import (
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"syscall/js"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/monogame"
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)
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// TODO: Update this
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const temporaryNamespace = "Go2DotNet.Example.Rotate"
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type UI struct {
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}
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@ -30,6 +36,17 @@ func Get() *UI {
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}
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func (*UI) Run(context driver.UIContext) error {
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update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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return context.Update()
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})
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defer update.Release()
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draw := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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return context.Draw()
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})
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defer draw.Release()
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js.Global().Get(".net").Get(temporaryNamespace+".GoGameRunner").Call("Run", update, draw)
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return nil
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}
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@ -50,6 +67,9 @@ func (*UI) ScreenSizeInFullscreen() (int, int) {
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return 0, 0
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}
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func (*UI) ResetForFrame() {
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}
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func (*UI) CursorMode() driver.CursorMode {
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return driver.CursorModeVisible
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}
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@ -102,5 +122,5 @@ func (*UI) Window() driver.Window {
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}
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func (*UI) Graphics() driver.Graphics {
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return nil
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return monogame.Get()
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}
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