2014-12-24 03:04:10 +01:00
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2014-12-09 15:16:04 +01:00
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2014-12-14 07:26:10 +01:00
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package ebiten
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2013-12-09 14:40:54 +01:00
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2016-05-19 16:37:58 +02:00
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import (
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2022-06-07 16:57:56 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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2022-04-01 11:16:03 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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2016-05-19 16:37:58 +02:00
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)
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2022-02-13 12:18:41 +01:00
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type gameForUI struct {
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2019-12-19 19:56:17 +01:00
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game Game
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offscreen *Image
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2016-07-23 23:02:04 +02:00
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}
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2022-02-13 12:47:32 +01:00
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func newGameForUI(game Game) *gameForUI {
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return &gameForUI{
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game: game,
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}
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2019-12-22 10:50:41 +01:00
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}
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2018-06-07 17:06:57 +02:00
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2022-04-01 11:16:03 +02:00
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func (c *gameForUI) NewOffscreenImage(width, height int) *ui.Image {
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2019-12-15 16:58:12 +01:00
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if c.offscreen != nil {
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2022-04-01 11:16:03 +02:00
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c.offscreen.Dispose()
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c.offscreen = nil
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2019-12-15 16:58:12 +01:00
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}
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2022-06-07 16:57:56 +02:00
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// Keep the offscreen an isolated image from an atlas (#1938).
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// The shader program for the screen is special and doesn't work well with an image on an atlas.
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// An image on an atlas is surrounded by a transparent edge,
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// and the shader program unexpectedly picks the pixel on the edges.
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imageType := atlas.ImageTypeIsolated
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if ui.IsScreenClearedEveryFrame() {
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// A violatile image is also always isolated.
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imageType = atlas.ImageTypeVolatile
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}
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c.offscreen = newImage(width, height, imageType)
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2022-04-01 11:16:03 +02:00
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return c.offscreen.image
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}
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2022-02-13 10:12:28 +01:00
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2022-04-01 11:16:03 +02:00
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func (c *gameForUI) Layout(outsideWidth, outsideHeight int) (int, int) {
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return c.game.Layout(outsideWidth, outsideHeight)
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2019-12-15 18:10:58 +01:00
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}
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2019-12-09 18:37:10 +01:00
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2022-02-13 12:18:41 +01:00
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func (c *gameForUI) Update() error {
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2022-02-13 12:02:49 +01:00
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return c.game.Update()
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}
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2018-03-01 15:05:10 +01:00
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2022-04-01 11:16:03 +02:00
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func (c *gameForUI) Draw() {
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2021-04-19 04:33:34 +02:00
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c.game.Draw(c.offscreen)
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2016-05-23 17:00:54 +02:00
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}
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