2014-12-30 19:04:52 +01:00
|
|
|
// Copyright 2014 Hajime Hoshi
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
2014-12-31 10:23:18 +01:00
|
|
|
// +build !js
|
|
|
|
|
2014-12-30 19:04:52 +01:00
|
|
|
package opengl
|
|
|
|
|
|
|
|
import (
|
2014-12-31 06:57:51 +01:00
|
|
|
"errors"
|
2014-12-31 07:11:19 +01:00
|
|
|
"fmt"
|
2014-12-30 19:04:52 +01:00
|
|
|
"github.com/go-gl/gl"
|
|
|
|
)
|
|
|
|
|
2014-12-31 13:55:40 +01:00
|
|
|
type Texture int
|
|
|
|
type Framebuffer int
|
|
|
|
type Shader int
|
|
|
|
type Program int
|
|
|
|
|
|
|
|
type context struct{}
|
2014-12-31 08:12:13 +01:00
|
|
|
|
2014-12-30 19:04:52 +01:00
|
|
|
func NewContext() *Context {
|
2014-12-31 06:57:51 +01:00
|
|
|
c := &Context{
|
2014-12-31 09:45:23 +01:00
|
|
|
Nearest: gl.NEAREST,
|
|
|
|
Linear: gl.LINEAR,
|
|
|
|
VertexShader: gl.VERTEX_SHADER,
|
|
|
|
FragmentShader: gl.FRAGMENT_SHADER,
|
|
|
|
ArrayBuffer: gl.ARRAY_BUFFER,
|
|
|
|
ElementArrayBuffer: gl.ELEMENT_ARRAY_BUFFER,
|
|
|
|
DynamicDraw: gl.DYNAMIC_DRAW,
|
|
|
|
StaticDraw: gl.STATIC_DRAW,
|
2014-12-31 06:57:51 +01:00
|
|
|
}
|
2014-12-30 19:04:52 +01:00
|
|
|
c.init()
|
|
|
|
return c
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) init() {
|
|
|
|
gl.Init()
|
|
|
|
gl.Enable(gl.TEXTURE_2D)
|
|
|
|
// Textures' pixel formats are alpha premultiplied.
|
|
|
|
gl.Enable(gl.BLEND)
|
|
|
|
gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
|
|
|
|
}
|
2014-12-31 06:57:51 +01:00
|
|
|
|
2014-12-31 09:45:23 +01:00
|
|
|
func (c *Context) NewTexture(width, height int, pixels []uint8, filter FilterType) (Texture, error) {
|
2014-12-31 06:57:51 +01:00
|
|
|
t := gl.GenTexture()
|
|
|
|
if t < 0 {
|
|
|
|
return 0, errors.New("glGenTexture failed")
|
|
|
|
}
|
|
|
|
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
|
|
|
|
t.Bind(gl.TEXTURE_2D)
|
|
|
|
defer gl.Texture(0).Bind(gl.TEXTURE_2D)
|
|
|
|
|
|
|
|
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int(filter))
|
|
|
|
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int(filter))
|
|
|
|
|
|
|
|
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
|
|
|
|
|
|
|
|
return Texture(t), nil
|
|
|
|
}
|
2014-12-31 07:22:15 +01:00
|
|
|
|
2014-12-31 10:23:18 +01:00
|
|
|
func (c *Context) TexturePixels(t Texture, width, height int) ([]uint8, error) {
|
|
|
|
// TODO: Use glGetTexLevelParameteri and GL_TEXTURE_WIDTH?
|
|
|
|
pixels := make([]uint8, 4*width*height)
|
|
|
|
gl.Texture(t).Bind(gl.TEXTURE_2D)
|
|
|
|
gl.GetTexImage(gl.TEXTURE_2D, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
|
|
|
|
if e := gl.GetError(); e != gl.NO_ERROR {
|
|
|
|
// TODO: Use glu.ErrorString
|
|
|
|
return nil, errors.New(fmt.Sprintf("gl error: %d", e))
|
|
|
|
}
|
|
|
|
return pixels, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) BindTexture(t Texture) {
|
|
|
|
gl.Texture(t).Bind(gl.TEXTURE_2D)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) DeleteTexture(t Texture) {
|
|
|
|
gl.Texture(t).Delete()
|
|
|
|
}
|
|
|
|
|
2014-12-31 07:22:15 +01:00
|
|
|
func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
|
|
|
|
f := gl.GenFramebuffer()
|
|
|
|
f.Bind()
|
|
|
|
|
|
|
|
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, gl.Texture(texture), 0)
|
|
|
|
if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE {
|
|
|
|
return 0, errors.New("creating framebuffer failed")
|
|
|
|
}
|
|
|
|
|
|
|
|
return Framebuffer(f), nil
|
|
|
|
}
|
2014-12-31 08:12:13 +01:00
|
|
|
|
2014-12-31 10:23:18 +01:00
|
|
|
func (c *Context) SetViewport(f Framebuffer, width, height int) error {
|
|
|
|
gl.Flush()
|
|
|
|
gl.Framebuffer(f).Bind()
|
|
|
|
err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
|
|
|
|
if err != gl.FRAMEBUFFER_COMPLETE {
|
|
|
|
if gl.GetError() != 0 {
|
|
|
|
return errors.New(fmt.Sprintf("glBindFramebuffer failed: %d", gl.GetError()))
|
|
|
|
}
|
|
|
|
return errors.New("glBindFramebuffer failed: the context is different?")
|
|
|
|
}
|
|
|
|
gl.Viewport(0, 0, width, height)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) FillFramebuffer(f Framebuffer, r, g, b, a float64) error {
|
|
|
|
gl.ClearColor(gl.GLclampf(r), gl.GLclampf(g), gl.GLclampf(b), gl.GLclampf(a))
|
|
|
|
gl.Clear(gl.COLOR_BUFFER_BIT)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) DeleteFramebuffer(f Framebuffer) {
|
|
|
|
gl.Framebuffer(f).Delete()
|
|
|
|
}
|
|
|
|
|
2014-12-31 08:12:13 +01:00
|
|
|
func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
|
|
|
|
s := gl.CreateShader(gl.GLenum(shaderType))
|
|
|
|
if s == 0 {
|
|
|
|
println(gl.GetError())
|
|
|
|
return 0, errors.New("glCreateShader failed")
|
|
|
|
}
|
|
|
|
|
|
|
|
s.Source(source)
|
|
|
|
s.Compile()
|
|
|
|
|
|
|
|
if s.Get(gl.COMPILE_STATUS) == gl.FALSE {
|
|
|
|
log := ""
|
|
|
|
if s.Get(gl.INFO_LOG_LENGTH) != 0 {
|
|
|
|
log = s.GetInfoLog()
|
|
|
|
}
|
|
|
|
return 0, errors.New(fmt.Sprintf("shader compile failed: %s", log))
|
|
|
|
}
|
|
|
|
return Shader(s), nil
|
|
|
|
}
|
|
|
|
|
2014-12-31 10:23:18 +01:00
|
|
|
func (c *Context) DeleteShader(s Shader) {
|
|
|
|
gl.Shader(s).Delete()
|
|
|
|
}
|
|
|
|
|
2014-12-31 08:48:25 +01:00
|
|
|
func (c *Context) NewProgram(shaders []Shader) (Program, error) {
|
2014-12-31 08:12:13 +01:00
|
|
|
p := gl.CreateProgram()
|
|
|
|
if p == 0 {
|
|
|
|
return 0, errors.New("glCreateProgram failed")
|
|
|
|
}
|
|
|
|
|
2014-12-31 08:48:25 +01:00
|
|
|
for _, shader := range shaders {
|
|
|
|
p.AttachShader(gl.Shader(shader))
|
|
|
|
}
|
|
|
|
p.Link()
|
|
|
|
if p.Get(gl.LINK_STATUS) == gl.FALSE {
|
|
|
|
return 0, errors.New("program error")
|
2014-12-31 08:12:13 +01:00
|
|
|
}
|
|
|
|
return Program(p), nil
|
|
|
|
}
|
2014-12-31 09:45:23 +01:00
|
|
|
|
2014-12-31 10:23:18 +01:00
|
|
|
func (c *Context) UseProgram(p Program) {
|
|
|
|
gl.Program(p).Use()
|
|
|
|
}
|
|
|
|
|
2014-12-31 12:07:27 +01:00
|
|
|
func (c *Context) Uniform(p Program, location string, v interface{}) {
|
|
|
|
l := gl.Program(p).GetUniformLocation(location)
|
|
|
|
switch v := v.(type) {
|
|
|
|
case int:
|
|
|
|
l.Uniform1i(v)
|
|
|
|
case [4]float32:
|
|
|
|
l.Uniform4fv(1, v[:])
|
|
|
|
case [16]float32:
|
|
|
|
l.UniformMatrix4fv(false, v)
|
|
|
|
}
|
2014-12-31 10:23:18 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) VertexAttribPointer(p Program, location string, stride int, v uintptr) {
|
|
|
|
gl.Program(p).GetAttribLocation(location).AttribPointer(2, gl.FLOAT, false, stride, v)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) EnableVertexAttribArray(p Program, location string) {
|
|
|
|
gl.Program(p).GetAttribLocation(location).EnableArray()
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) DisableVertexAttribArray(p Program, location string) {
|
|
|
|
gl.Program(p).GetAttribLocation(location).DisableArray()
|
|
|
|
}
|
|
|
|
|
2014-12-31 13:55:40 +01:00
|
|
|
func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsageType BufferUsageType) {
|
2014-12-31 09:45:23 +01:00
|
|
|
gl.GenBuffer().Bind(gl.GLenum(bufferType))
|
2014-12-31 13:55:40 +01:00
|
|
|
size := 0
|
|
|
|
switch v := v.(type) {
|
|
|
|
case []uint16:
|
|
|
|
size = 2 * len(v)
|
|
|
|
case []float32:
|
|
|
|
size = 4 * len(v)
|
|
|
|
default:
|
|
|
|
panic("not reach")
|
|
|
|
}
|
|
|
|
gl.BufferData(gl.GLenum(bufferType), size, v, gl.GLenum(bufferUsageType))
|
2014-12-31 09:45:23 +01:00
|
|
|
}
|
2014-12-31 09:53:04 +01:00
|
|
|
|
|
|
|
func (c *Context) BufferSubData(bufferType BufferType, data []float32) {
|
|
|
|
const float32Size = 4
|
|
|
|
gl.BufferSubData(gl.GLenum(bufferType), 0, float32Size*len(data), data)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) DrawElements(len int) {
|
|
|
|
gl.DrawElements(gl.TRIANGLES, len, gl.UNSIGNED_SHORT, uintptr(0))
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) Flush() {
|
|
|
|
gl.Flush()
|
|
|
|
}
|