2014-12-24 03:04:10 +01:00
|
|
|
// Copyright 2014 Hajime Hoshi
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
2014-12-09 15:16:04 +01:00
|
|
|
|
2014-12-14 07:26:10 +01:00
|
|
|
package ebiten
|
2013-12-09 14:40:54 +01:00
|
|
|
|
2016-05-19 16:37:58 +02:00
|
|
|
import (
|
2022-06-07 16:57:56 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
|
2022-04-01 11:16:03 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/ui"
|
2016-05-19 16:37:58 +02:00
|
|
|
)
|
|
|
|
|
2022-02-13 12:18:41 +01:00
|
|
|
type gameForUI struct {
|
2019-12-19 19:56:17 +01:00
|
|
|
game Game
|
|
|
|
offscreen *Image
|
2016-07-23 23:02:04 +02:00
|
|
|
}
|
|
|
|
|
2022-02-13 12:47:32 +01:00
|
|
|
func newGameForUI(game Game) *gameForUI {
|
|
|
|
return &gameForUI{
|
|
|
|
game: game,
|
|
|
|
}
|
2019-12-22 10:50:41 +01:00
|
|
|
}
|
2018-06-07 17:06:57 +02:00
|
|
|
|
2022-04-01 11:16:03 +02:00
|
|
|
func (c *gameForUI) NewOffscreenImage(width, height int) *ui.Image {
|
2019-12-15 16:58:12 +01:00
|
|
|
if c.offscreen != nil {
|
2022-04-01 11:16:03 +02:00
|
|
|
c.offscreen.Dispose()
|
|
|
|
c.offscreen = nil
|
2019-12-15 16:58:12 +01:00
|
|
|
}
|
2022-06-07 16:57:56 +02:00
|
|
|
|
2022-06-09 19:11:08 +02:00
|
|
|
// Keep the offscreen an unmanaged image that is always isolated from an atlas (#1938).
|
2022-06-07 16:57:56 +02:00
|
|
|
// The shader program for the screen is special and doesn't work well with an image on an atlas.
|
|
|
|
// An image on an atlas is surrounded by a transparent edge,
|
|
|
|
// and the shader program unexpectedly picks the pixel on the edges.
|
2022-06-09 19:11:08 +02:00
|
|
|
imageType := atlas.ImageTypeUnmanaged
|
2022-06-07 16:57:56 +02:00
|
|
|
if ui.IsScreenClearedEveryFrame() {
|
|
|
|
// A violatile image is also always isolated.
|
|
|
|
imageType = atlas.ImageTypeVolatile
|
|
|
|
}
|
|
|
|
c.offscreen = newImage(width, height, imageType)
|
2022-04-01 11:16:03 +02:00
|
|
|
return c.offscreen.image
|
|
|
|
}
|
2022-02-13 10:12:28 +01:00
|
|
|
|
2022-04-01 11:16:03 +02:00
|
|
|
func (c *gameForUI) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
|
|
return c.game.Layout(outsideWidth, outsideHeight)
|
2019-12-15 18:10:58 +01:00
|
|
|
}
|
2019-12-09 18:37:10 +01:00
|
|
|
|
2022-02-13 12:18:41 +01:00
|
|
|
func (c *gameForUI) Update() error {
|
2022-02-13 12:02:49 +01:00
|
|
|
return c.game.Update()
|
|
|
|
}
|
2018-03-01 15:05:10 +01:00
|
|
|
|
2022-04-01 11:16:03 +02:00
|
|
|
func (c *gameForUI) Draw() {
|
2021-04-19 04:33:34 +02:00
|
|
|
c.game.Draw(c.offscreen)
|
2016-05-23 17:00:54 +02:00
|
|
|
}
|