ebiten/audio/internal/convert/resampling.go

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// Copyright 2017 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package convert
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import (
"io"
"math"
"github.com/hajimehoshi/ebiten/audio"
)
func sinc(x float64) float64 {
if x == 0 {
return 1
}
return math.Sin(x) / x
}
type Resampling struct {
source audio.ReadSeekCloser
size int64
from int
to int
pos int64
srcBlock int64
srcBufL map[int64][]float64
srcBufR map[int64][]float64
lruBlock []int64
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}
const resamplingBufferSize = 4096
func NewResampling(source audio.ReadSeekCloser, size int64, from, to int) *Resampling {
r := &Resampling{
source: source,
size: size,
from: from,
to: to,
srcBlock: -1,
srcBufL: map[int64][]float64{},
srcBufR: map[int64][]float64{},
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}
return r
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}
func (r *Resampling) Size() int64 {
return int64(float64(r.size) * float64(r.to) / float64(r.from))
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}
func (r *Resampling) src(i int) (float64, float64, error) {
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// Use int here since int64 is very slow on browsers.
// TODO: Resampling is too heavy on browsers. How about using OfflineAudioContext?
if i < 0 {
return 0, 0, nil
}
if r.Size()/4 <= int64(i) {
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return 0, 0, nil
}
nextPos := int64(i) / resamplingBufferSize
if _, ok := r.srcBufL[nextPos]; !ok {
if r.srcBlock+1 != nextPos {
if _, err := r.source.Seek(nextPos*resamplingBufferSize*4, io.SeekStart); err != nil {
return 0, 0, err
}
}
buf := make([]uint8, resamplingBufferSize*4)
c := 0
for c < len(buf) {
n, err := r.source.Read(buf[c:])
c += n
if err != nil {
if err == io.EOF {
break
}
return 0, 0, err
}
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}
buf = buf[:c]
sl := make([]float64, resamplingBufferSize)
sr := make([]float64, resamplingBufferSize)
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for i := 0; i < len(buf)/4; i++ {
sl[i] = float64(int16(buf[4*i])|(int16(buf[4*i+1])<<8)) / (1<<15 - 1)
sr[i] = float64(int16(buf[4*i+2])|(int16(buf[4*i+3])<<8)) / (1<<15 - 1)
}
r.srcBlock = nextPos
r.srcBufL[r.srcBlock] = sl
r.srcBufR[r.srcBlock] = sr
// To keep srcBufL/R not too big, let's remove the least used buffers.
if len(r.lruBlock) >= 4 {
p := r.lruBlock[0]
delete(r.srcBufL, p)
delete(r.srcBufR, p)
r.lruBlock = r.lruBlock[1:]
}
r.lruBlock = append(r.lruBlock, r.srcBlock)
} else {
r.srcBlock = nextPos
idx := -1
for i, p := range r.lruBlock {
if p == r.srcBlock {
idx = i
break
}
}
if idx == -1 {
panic("not reach")
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}
r.lruBlock = append(r.lruBlock[:idx], r.lruBlock[idx+1:]...)
r.lruBlock = append(r.lruBlock, r.srcBlock)
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}
ii := i % resamplingBufferSize
return r.srcBufL[r.srcBlock][ii], r.srcBufR[r.srcBlock][ii], nil
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}
func (r *Resampling) at(t int64) (float64, float64, error) {
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const windowSize = 8
tInSrc := float64(t) * float64(r.from) / float64(r.to)
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startN := int64(tInSrc) - windowSize
if startN < 0 {
startN = 0
}
if r.size/4 < startN {
startN = r.size / 4
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}
endN := int64(tInSrc) + windowSize + 1
if r.size/4 < endN {
endN = r.size / 4
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}
lv := 0.0
rv := 0.0
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for n := startN; n < endN; n++ {
srcL, srcR, err := r.src(int(n))
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if err != nil {
return 0, 0, err
}
w := 0.5 + 0.5*math.Cos(2*math.Pi*(tInSrc-float64(n))/(windowSize*2+1))
s := sinc(math.Pi*(tInSrc-float64(n))) * w
lv += srcL * s
rv += srcR * s
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}
if lv < -1 {
lv = -1
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}
if lv > 1 {
lv = 1
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}
if rv < -1 {
rv = -1
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}
if rv > 1 {
rv = 1
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}
return lv, rv, nil
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}
func (r *Resampling) Read(b []uint8) (int, error) {
if r.pos == r.Size() {
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return 0, io.EOF
}
n := len(b) / 4 * 4
if r.Size()-r.pos <= int64(n) {
n = int(r.Size() - r.pos)
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}
for i := 0; i < n/4; i++ {
l, r, err := r.at(r.pos/4 + int64(i))
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if err != nil {
return 0, err
}
l16 := int16(l * (1<<15 - 1))
r16 := int16(r * (1<<15 - 1))
b[4*i] = uint8(l16)
b[4*i+1] = uint8(l16 >> 8)
b[4*i+2] = uint8(r16)
b[4*i+3] = uint8(r16 >> 8)
}
r.pos += int64(n)
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return n, nil
}
func (r *Resampling) Seek(offset int64, whence int) (int64, error) {
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switch whence {
case io.SeekStart:
r.pos = offset
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case io.SeekCurrent:
r.pos += offset
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case io.SeekEnd:
r.pos += r.Size() + offset
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}
if r.pos < 0 {
r.pos = 0
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}
if r.Size() <= r.pos {
r.pos = r.Size()
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}
return r.pos, nil
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}
func (r *Resampling) Close() error {
return r.source.Close()
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}