ebiten/examples/blocks/blocks/game.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// +build example
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package blocks
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import (
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"sync"
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"github.com/hajimehoshi/ebiten"
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)
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const ScreenWidth = 256
const ScreenHeight = 240
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type GameState struct {
SceneManager *SceneManager
Input *Input
}
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type Game struct {
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once sync.Once
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sceneManager *SceneManager
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input Input
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}
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func NewGame() *Game {
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return &Game{
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sceneManager: NewSceneManager(NewTitleScene()),
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}
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}
func (game *Game) Update(r *ebiten.Image) error {
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game.input.Update()
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if err := game.sceneManager.Update(&GameState{
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SceneManager: game.sceneManager,
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Input: &game.input,
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}); err != nil {
return err
}
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if !ebiten.IsRunningSlowly() {
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if err := game.sceneManager.Draw(r); err != nil {
return err
}
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}
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return nil
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}