ebiten/internal/bsp/bsp.go

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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package bsp offers binary space partitioning algorithm.
package bsp
import (
"github.com/hajimehoshi/ebiten/internal/sync"
)
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const (
MaxSize = 2048
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minSize = 1
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)
type Page struct {
root *Node
m sync.Mutex
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}
func (p *Page) IsEmpty() bool {
p.m.Lock()
if p.root == nil {
p.m.Unlock()
return true
}
r := !p.root.used && p.root.child0 == nil && p.root.child1 == nil
p.m.Unlock()
return r
}
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type Node struct {
x int
y int
width int
height int
used bool
parent *Node
child0 *Node
child1 *Node
}
func (n *Node) canFree() bool {
if n.used {
return false
}
if n.child0 == nil && n.child1 == nil {
return true
}
return n.child0.canFree() && n.child1.canFree()
}
func (n *Node) Region() (x, y, width, height int) {
return n.x, n.y, n.width, n.height
}
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// square returns a float value indicating how much the given rectangle is close to a square.
// If the given rectangle is square, this return 1 (maximum value).
// Otherwise, this returns a value in [0, 1).
func square(width, height int) float64 {
if width == 0 && height == 0 {
return 0
}
if width <= height {
return float64(width) / float64(height)
}
return float64(height) / float64(width)
}
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func (n *Node) alloc(width, height int) *Node {
if n.width < width || n.height < height {
return nil
}
if n.used {
return nil
}
if n.child0 == nil && n.child1 == nil {
if n.width == width && n.height == height {
n.used = true
return n
}
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if square(n.width-width, n.height) >= square(n.width, n.height-height) {
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// Split vertically
n.child0 = &Node{
x: n.x,
y: n.y,
width: width,
height: n.height,
parent: n,
}
n.child1 = &Node{
x: n.x + width,
y: n.y,
width: n.width - width,
height: n.height,
parent: n,
}
} else {
// Split holizontally
n.child0 = &Node{
x: n.x,
y: n.y,
width: n.width,
height: height,
parent: n,
}
n.child1 = &Node{
x: n.x,
y: n.y + height,
width: n.width,
height: n.height - height,
parent: n,
}
}
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return n.child0.alloc(width, height)
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}
if n.child0 == nil || n.child1 == nil {
panic("not reached")
}
if node := n.child0.alloc(width, height); node != nil {
return node
}
if node := n.child1.alloc(width, height); node != nil {
return node
}
return nil
}
func (p *Page) Alloc(width, height int) *Node {
p.m.Lock()
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if width <= 0 || height <= 0 {
panic("bsp: width and height must > 0")
}
if p.root == nil {
p.root = &Node{
width: MaxSize,
height: MaxSize,
}
}
if width < minSize {
width = minSize
}
if height < minSize {
height = minSize
}
n := p.root.alloc(width, height)
p.m.Unlock()
return n
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}
func (p *Page) Free(node *Node) {
p.m.Lock()
p.free(node)
p.m.Unlock()
}
func (p *Page) free(node *Node) {
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if node.child0 != nil || node.child1 != nil {
panic("bsp: can't free the node including children")
}
node.used = false
if node.parent == nil {
return
}
if node.parent.child0 == nil || node.parent.child1 == nil {
panic("not reached")
}
if node.parent.child0.canFree() && node.parent.child1.canFree() {
node.parent.child0 = nil
node.parent.child1 = nil
p.free(node.parent)
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}
}