ebiten/audio/player_js.go

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// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !ebitencbackend
// +build !ebitencbackend
package audio
import (
"syscall/js"
"github.com/hajimehoshi/oto/v2"
"github.com/hajimehoshi/ebiten/v2/audio/internal/go2cpp"
)
func newContext(sampleRate, channelNum, bitDepthInBytes int) (context, chan struct{}, error) {
if js.Global().Get("go2cpp").Truthy() {
ready := make(chan struct{})
close(ready)
return otoContextToContext(go2cpp.NewContext(sampleRate, channelNum, bitDepthInBytes)), ready, nil
}
ctx, ready, err := oto.NewContext(sampleRate, channelNum, bitDepthInBytes)
return otoContextToContext(ctx), ready, err
}