ebiten/internal/shader/shader_test.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shader_test
import (
"testing"
. "github.com/hajimehoshi/ebiten/internal/shader"
)
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func TestDump(t *testing.T) {
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tests := []struct {
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Name string
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Src string
VS string
FS string
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}{
{
Name: "uniforms",
Src: `package main
var (
Foo vec2
Boo vec4
)`,
VS: `uniform vec2 U0;
uniform vec4 U1;`,
FS: `uniform vec2 U0;
uniform vec4 U1;`,
},
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}
for _, tc := range tests {
s, err := Compile([]byte(tc.Src))
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if err != nil {
t.Error(err)
continue
}
vs, fs := s.Glsl()
if got, want := vs, tc.VS+"\n"; got != want {
t.Errorf("%s: got: %v, want: %v", tc.Name, got, want)
}
if got, want := fs, tc.FS+"\n"; got != want {
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t.Errorf("%s: got: %v, want: %v", tc.Name, got, want)
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}
}
}