ebiten/internal/ui/ui_windows.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js
package ui
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// TODO: Use golang.org/x/sys/windows (NewLazyDLL) instead of cgo.
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// #cgo LDFLAGS: -lgdi32
//
// #include <windows.h>
//
// static int getCaptionHeight() {
// return GetSystemMetrics(SM_CYCAPTION);
// }
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import "C"
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import (
"github.com/hajimehoshi/ebiten/internal/devicescale"
)
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func glfwScale() float64 {
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return devicescale.DeviceScale()
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}
func adjustWindowPosition(x, y int) (int, int) {
// As the video width/height might be wrong,
// adjust x/y at least to enable to handle the window (#328)
if x < 0 {
x = 0
}
t := int(C.getCaptionHeight())
if y < t {
y = t
}
return x, y
}