ebiten/canvas.go

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/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
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package ebiten
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import (
glfw "github.com/go-gl/glfw3"
"image"
"runtime"
)
type canvas struct {
window *glfw.Window
scale int
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graphicsContext *graphicsContext
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input input
funcs chan func()
funcsDone chan struct{}
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}
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func newCanvas(window *glfw.Window, width, height, scale int) (*canvas, error) {
c := &canvas{
window: window,
scale: scale,
funcs: make(chan func()),
funcsDone: make(chan struct{}),
}
c.run(width, height, scale)
// For retina displays, recalculate the scale with the framebuffer size.
windowWidth, _ := window.GetFramebufferSize()
realScale := windowWidth / width
var err error
c.use(func() {
c.graphicsContext, err = newGraphicsContext(width, height, realScale)
})
if err != nil {
return nil, err
}
return c, nil
}
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func (c *canvas) draw(game Game) (err error) {
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c.use(func() {
c.graphicsContext.PreUpdate()
})
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if err = game.Draw(&syncGraphicsContext{c}); err != nil {
return
}
c.use(func() {
c.graphicsContext.PostUpdate()
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c.window.SwapBuffers()
})
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return
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}
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func (c *canvas) isClosed() bool {
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return c.window.ShouldClose()
}
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func (c *canvas) newTextureID(img image.Image, filter int) (TextureID, error) {
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var id TextureID
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var err error
c.use(func() {
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id, err = newTextureID(img, filter)
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})
return id, err
}
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func (c *canvas) newRenderTargetID(width, height int, filter int) (RenderTargetID, error) {
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var id RenderTargetID
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var err error
c.use(func() {
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id, err = newRenderTargetID(width, height, filter)
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})
return id, err
}
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func (c *canvas) run(width, height, scale int) {
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go func() {
runtime.LockOSThread()
c.window.MakeContextCurrent()
glfw.SwapInterval(1)
for {
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(<-c.funcs)()
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c.funcsDone <- struct{}{}
}
}()
}
func (c *canvas) use(f func()) {
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c.funcs <- f
<-c.funcsDone
}
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func (c *canvas) update() {
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c.input.update(c.window, c.scale)
}