ebiten/internal/monogame/monogame.go

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2020-04-04 11:15:39 +02:00
// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package monogame
import (
"runtime"
"syscall/js"
)
// TODO: Update this
const temporaryNamespace = "Go2DotNet.Example.Rotate"
type UpdateDrawer interface {
Update() error
Draw() error
}
type Game struct {
v js.Value
update js.Func
draw js.Func
}
func (g *Game) Run() {
// Methods named *FromGo is defined to avoid ambiguous matches of methods.
g.v.Call("RunFromGo")
}
func (g *Game) Dispose() {
runtime.SetFinalizer(g, nil)
g.update.Release()
g.draw.Release()
}
type RenderTarget2D js.Value
func NewGame(ud UpdateDrawer) *Game {
update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
return ud.Update()
})
draw := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
return ud.Draw()
})
v := js.Global().Get(".net").Get(temporaryNamespace+".GoGame").New(update, draw)
g := &Game{
v: v,
update: update,
draw: draw,
}
runtime.SetFinalizer(g, (*Game).Dispose)
return g
}