mirror of
https://github.com/hajimehoshi/ebiten.git
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39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
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// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build playstation5
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struct Gamepad {
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int id;
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int button_count;
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int axis_count;
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char button_pressed[32];
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float button_values[32];
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float axis_values[16];
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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void ebitengine_UpdateGamepads();
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int ebitengine_GetGamepadCount();
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void ebitengine_GetGamepads(struct Gamepad *gamepads);
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void ebitengine_VibrateGamepad(int id, double durationInSeconds,
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double strongMagnitude, double weakMagnitude);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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