ebiten/vector/path.go

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// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package vector provides functions for vector graphics rendering.
//
// This package is under experiments and the API might be changed with breaking backward compatibility.
package vector
import (
"image/color"
"math"
"github.com/hajimehoshi/ebiten"
)
var emptyImage *ebiten.Image
func init() {
const w, h = 16, 16
emptyImage, _ = ebiten.NewImage(w, h, ebiten.FilterDefault)
pix := make([]byte, 4*w*h)
for i := range pix {
pix[i] = 0xff
}
emptyImage.ReplacePixels(pix)
}
type point struct {
x float32
y float32
}
type segment struct {
p0 point
p1 point
}
func (s *segment) atan2() float64 {
return math.Atan2(float64(s.p1.y-s.p0.y), float64(s.p1.x-s.p0.x))
}
// Path represents a collection of paths.
type Path struct {
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segs [][]segment
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cur point
}
// MoveTo skips the current position of the path to the given position (x, y) without adding any strokes.
func (p *Path) MoveTo(x, y float32) {
p.cur = point{x, y}
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if len(p.segs) > 0 && len(p.segs[len(p.segs)-1]) == 0 {
return
}
p.segs = append(p.segs, []segment{})
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}
// LineTo adds a segment to the path, which starts from the current position and ends to the given position (x, y).
//
// LineTo updates the current position to (x, y).
func (p *Path) LineTo(x, y float32) {
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if len(p.segs) == 0 {
p.segs = append(p.segs, []segment{})
}
p.segs[len(p.segs)-1] = append(p.segs[len(p.segs)-1], segment{p.cur, point{x, y}})
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p.cur = point{x, y}
}
func (p *Path) strokeVertices(lineWidth float32, clr color.Color) (vertices []ebiten.Vertex, indices []uint16) {
if len(p.segs) == 0 {
return nil, nil
}
sw, sh := emptyImage.Size()
r, g, b, a := clr.RGBA()
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rf, gf, bf, af := float32(r)/0xffff, float32(g)/0xffff, float32(b)/0xffff, float32(a)/0xffff
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idx := uint16(0)
for _, ss := range p.segs {
for _, s := range ss {
si, co := math.Sincos(s.atan2() + math.Pi/2)
dx, dy := float32(co)*lineWidth/2, float32(si)*lineWidth/2
v0 := point{s.p0.x + dx, s.p0.y + dy}
v1 := point{s.p0.x - dx, s.p0.y - dy}
v2 := point{s.p1.x + dx, s.p1.y + dy}
v3 := point{s.p1.x - dx, s.p1.y - dy}
vertices = append(vertices,
ebiten.Vertex{
DstX: v0.x,
DstY: v0.y,
SrcX: 0,
SrcY: 0,
ColorR: rf,
ColorG: gf,
ColorB: bf,
ColorA: af,
},
ebiten.Vertex{
DstX: v1.x,
DstY: v1.y,
SrcX: float32(sw),
SrcY: 0,
ColorR: rf,
ColorG: gf,
ColorB: bf,
ColorA: af,
},
ebiten.Vertex{
DstX: v2.x,
DstY: v2.y,
SrcX: 0,
SrcY: float32(sh),
ColorR: rf,
ColorG: gf,
ColorB: bf,
ColorA: af,
},
ebiten.Vertex{
DstX: v3.x,
DstY: v3.y,
SrcX: float32(sw),
SrcY: float32(sh),
ColorR: rf,
ColorG: gf,
ColorB: bf,
ColorA: af,
},
)
indices = append(indices, idx, idx+1, idx+2, idx+1, idx+2, idx+3)
idx += 4
}
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}
return
}
// DrawPathOptions is the options specified at (*Path).Draw.
type DrawPathOptions struct {
LineWidth float32
StrokeColor color.Color
}
// Draw draws the path by rendering its stroke or filling.
func (p *Path) Draw(target *ebiten.Image, op *DrawPathOptions) {
if op == nil {
return
}
// TODO: Implement filling
if op.StrokeColor != nil {
vs, is := p.strokeVertices(op.LineWidth, op.StrokeColor)
target.DrawTriangles(vs, is, emptyImage, nil)
}
}