ebiten/internal/shader/testdata/issue1245.expected.fs

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void main(void) {
vec4 l0 = vec4(0);
for (float l1 = 0.0; l1 < 4.0; l1++) {
(l0).x = ((l0).x) + ((l1) * (1.0000000000e-02));
}
gl_FragColor = l0;
return;
}