ebiten/exp/audio/vorbis/decode_js.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package vorbis
import (
"bytes"
"io/ioutil"
"runtime"
"github.com/gopherjs/gopherjs/js"
"github.com/hajimehoshi/ebiten/exp/audio"
)
// TODO: This just uses decodeAudioData can treat audio files other than Ogg/Vorbis.
// TODO: This doesn't work on iOS which doesn't have Ogg/Vorbis decoder.
func Decode(context *audio.Context, src audio.ReadSeekCloser) (*Stream, error) {
b, err := ioutil.ReadAll(src)
if err != nil {
return nil, err
}
s := &Stream{}
ch := make(chan struct{})
// TODO: 1 is a correct second argument?
oc := js.Global.Get("OfflineAudioContext").New(2, 1, context.SampleRate())
oc.Call("decodeAudioData", js.NewArrayBuffer(b), func(buf *js.Object) {
go func() {
defer close(ch)
il := buf.Call("getChannelData", 0).Interface().([]float32)
ir := buf.Call("getChannelData", 1).Interface().([]float32)
b := make([]byte, len(il)*4)
for i := 0; i < len(il); i++ {
l := int16(il[i] * (1 << 15))
r := int16(ir[i] * (1 << 15))
b[4*i] = uint8(l)
b[4*i+1] = uint8(l >> 8)
b[4*i+2] = uint8(r)
b[4*i+3] = uint8(r >> 8)
if i%16384 == 0 {
runtime.Gosched()
}
}
s.buf = bytes.NewReader(b)
}()
})
<-ch
return s, nil
}