2022-08-05 11:40:34 +02:00
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !android && !darwin && !js && !ebitenginecbackend && !ebitencbackend
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// +build !android,!darwin,!js,!ebitenginecbackend,!ebitencbackend
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package ui
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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type nativeInput struct {
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keyPressed map[glfw.Key]bool
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}
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func (i *Input) updateKeys(window *glfw.Window) {
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if i.keyPressed == nil {
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i.keyPressed = map[glfw.Key]bool{}
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}
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2022-08-05 12:06:16 +02:00
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for _, gk := range uiKeyToGLFWKey {
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2022-08-05 11:40:34 +02:00
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i.keyPressed[gk] = window.GetKey(gk) == glfw.Press
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}
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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if !i.ui.isRunning() {
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return false
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}
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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gk, ok := uiKeyToGLFWKey[key]
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if !ok {
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return false
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}
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return i.keyPressed[gk]
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}
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