ebiten/internal/ui/input_glfw_notdarwin.go

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// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !darwin && !js && !ebitenginecbackend && !ebitencbackend
// +build !android,!darwin,!js,!ebitenginecbackend,!ebitencbackend
package ui
import (
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
type nativeInput struct {
keyPressed map[glfw.Key]bool
}
func (i *Input) updateKeys(window *glfw.Window) {
if i.keyPressed == nil {
i.keyPressed = map[glfw.Key]bool{}
}
2022-08-05 12:06:16 +02:00
for _, gk := range uiKeyToGLFWKey {
i.keyPressed[gk] = window.GetKey(gk) == glfw.Press
}
}
func (i *Input) IsKeyPressed(key Key) bool {
if !i.ui.isRunning() {
return false
}
i.ui.m.Lock()
defer i.ui.m.Unlock()
gk, ok := uiKeyToGLFWKey[key]
if !ok {
return false
}
return i.keyPressed[gk]
}