ebiten/ui/cocoa/cocoa.go

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package cocoa
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Cocoa -framework OpenGL
//
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// #include "input.h"
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//
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// void StartApplication(void);
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// void PollEvents(void);
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//
import "C"
import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl"
"github.com/hajimehoshi/go-ebiten/ui"
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"image"
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)
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type UI struct {
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screenWidth int
screenHeight int
screenScale int
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window *window
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initialEventSent bool
textureFactory *textureFactory
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graphicsDevice *opengl.Device
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uiEvents
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}
var currentUI *UI
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func New(screenWidth, screenHeight, screenScale int, title string) *UI {
if currentUI != nil {
panic("UI can't be duplicated.")
}
u := &UI{
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screenWidth: screenWidth,
screenHeight: screenHeight,
screenScale: screenScale,
initialEventSent: false,
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}
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C.StartApplication()
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u.textureFactory = runTextureFactory()
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u.textureFactory.useContext(func() {
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u.graphicsDevice = opengl.NewDevice(
u.screenWidth,
u.screenHeight,
u.screenScale)
})
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u.window = u.textureFactory.createWindow(
u,
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u.screenWidth*u.screenScale,
u.screenHeight*u.screenScale,
title)
currentUI = u
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return u
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}
func (u *UI) PollEvents() {
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C.PollEvents()
if !u.initialEventSent {
e := ui.ScreenSizeUpdatedEvent{u.screenWidth, u.screenHeight}
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u.uiEvents.notifyScreenSizeUpdated(e)
u.initialEventSent = true
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}
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}
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func (u *UI) CreateTexture(tag interface{}, img image.Image) {
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go func() {
var id graphics.TextureId
var err error
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u.textureFactory.useContext(func() {
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id, err = u.graphicsDevice.CreateTexture(img)
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})
e := graphics.TextureCreatedEvent{
Tag: tag,
Id: id,
Error: err,
}
u.textureFactory.notifyTextureCreated(e)
}()
}
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func (u *UI) CreateRenderTarget(tag interface{}, width, height int) {
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go func() {
var id graphics.RenderTargetId
var err error
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u.textureFactory.useContext(func() {
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id, err = u.graphicsDevice.CreateRenderTarget(width, height)
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})
e := graphics.RenderTargetCreatedEvent{
Tag: tag,
Id: id,
Error: err,
}
u.textureFactory.notifyRenderTargetCreated(e)
}()
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}
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func (u *UI) TextureCreated() <-chan graphics.TextureCreatedEvent {
return u.textureFactory.TextureCreated()
}
func (u *UI) RenderTargetCreated() <-chan graphics.RenderTargetCreatedEvent {
return u.textureFactory.RenderTargetCreated()
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}
func (u *UI) Draw(f func(graphics.Canvas)) {
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u.window.Draw(f)
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}
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//export ebiten_ScreenSizeUpdated
func ebiten_ScreenSizeUpdated(width, height int) {
u := currentUI
e := ui.ScreenSizeUpdatedEvent{width, height}
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u.uiEvents.notifyScreenSizeUpdated(e)
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}
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//export ebiten_InputUpdated
func ebiten_InputUpdated(inputType C.InputType, cx, cy C.int) {
u := currentUI
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if inputType == C.InputTypeMouseUp {
e := ui.InputStateUpdatedEvent{-1, -1}
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u.uiEvents.notifyInputStateUpdated(e)
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return
}
x, y := int(cx), int(cy)
x /= u.screenScale
y /= u.screenScale
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if x < 0 {
x = 0
} else if u.screenWidth <= x {
x = u.screenWidth - 1
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}
if y < 0 {
y = 0
} else if u.screenHeight <= y {
y = u.screenHeight - 1
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}
e := ui.InputStateUpdatedEvent{x, y}
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u.uiEvents.notifyInputStateUpdated(e)
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}