ebiten/internal/glfwwin/microsoftgdk_windows.go

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// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build microsoftgdk
// +build microsoftgdk
package glfwwin
// Unfortunately, some functions like XSystemGetDeviceType is not implemented in a DLL,
// so LoadLibrary is not available.
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//
// When creating a c-archive file with the build tag microsoftgdk, create a dummy DLL
// from dummy.c, and link it.
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// #include <stdint.h>
//
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// uint32_t XSystemGetDeviceType(void);
import "C"
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const (
_XSystemDeviceType_Unknown = 0x00
_XSystemDeviceType_Pc = 0x01
_XSystemDeviceType_XboxOne = 0x02
_XSystemDeviceType_XboxOneS = 0x03
_XSystemDeviceType_XboxOneX = 0x04
_XSystemDeviceType_XboxOneXDevkit = 0x05
_XSystemDeviceType_XboxScarlettLockhart = 0x06
_XSystemDeviceType_XboxScarlettAnaconda = 0x07
_XSystemDeviceType_XboxScarlettDevkit = 0x08
)
func isXbox() bool {
t := C.XSystemGetDeviceType()
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return t != _XSystemDeviceType_Unknown && t != _XSystemDeviceType_Pc
}
func monitorResolution() (int, int) {
switch C.XSystemGetDeviceType() {
case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS:
return 1920, 1080
case _XSystemDeviceType_XboxScarlettLockhart:
// Series S
return 2560, 1440
case _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
// Series X
return 3840, 2160
default:
return 1920, 1080
}
}