ebiten/internal/gamepad/gamepad_nintendosdk.h

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// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build nintendosdk
struct Gamepad {
int id;
char standard;
int button_count;
int axis_count;
char button_pressed[32];
float button_values[32];
float axis_values[16];
};
2022-12-31 16:58:42 +01:00
#ifdef __cplusplus
extern "C" {
#endif
void ebitengine_UpdateGamepads();
int ebitengine_GetGamepadCount();
void ebitengine_GetGamepads(struct Gamepad *gamepads);
void ebitengine_VibrateGamepad(int id, double durationInSeconds,
double strongMagnitude, double weakMagnitude);
#ifdef __cplusplus
} // extern "C"
#endif