..
affine
internal/affine: refactoring: use slices instead of array pointers
2022-09-30 22:20:32 +09:00
atlas
internal/atlas: improve tests
2023-03-02 20:16:26 +09:00
buffered
internal/buffer: refactoring
2023-02-26 02:20:07 +09:00
builtinshader
internal/builtinshader: fix comments
2022-10-10 13:14:37 +09:00
clock
all: update URLs in comments
2022-11-21 01:46:50 +09:00
cocoa
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
debug
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
devicescale
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
file
ebiten: implement DroppedFiles to replace AppendDroppedFiles
2023-01-25 14:27:11 +09:00
gamepad
internal/gamepad: refactor standard layout support to allow remapping in the per-platform implementations. ( #2588 )
2023-03-03 23:29:04 +09:00
gamepaddb
internal/gamepad: refactor standard layout support to allow remapping in the per-platform implementations. ( #2588 )
2023-03-03 23:29:04 +09:00
glfw
ebiten: add AppendDroppedFiles
2023-01-22 17:22:25 +09:00
goglfw
internal/goglfw: use platform agnostic functions for context_windows.go ( #2570 )
2023-02-10 02:35:17 +09:00
graphics
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
graphicscommand
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
graphicsdriver
internal/graphicsdriver/directx: reduce memory usages for writing pixels
2023-03-01 00:11:34 +09:00
hooks
internal/hooks: Enable to return error at suspend/resume audio
2021-05-04 23:09:01 +09:00
jsutil
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
microsoftgdk
internal/microsoftgdk: improve forward compatibility
2022-12-25 22:00:22 +09:00
mipmap
internal/graphics: use flatten []float32 slice instead of [][]float32
2022-12-03 20:23:58 +09:00
packing
internal/packing: fix the comment
2023-02-28 21:45:58 +09:00
png
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
processtest
internal/processtest: use a semaphore for sub-tests
2023-02-25 16:19:15 +09:00
restorable
internal/restorable: use a special shader to clear an image
2023-03-01 15:47:03 +09:00
shader
internal/shader: bug fix: check the type for composite literal
2023-02-20 23:07:11 +09:00
shaderir
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
testing
internal/testing: add the default exit code 1
2022-10-02 18:16:16 +09:00
thread
all: separate the rendering thread from the main thread
2022-12-30 22:57:34 +09:00
ui
internal/ui: bug fix: a big-offscreen size could be 0
2023-03-03 22:34:43 +09:00
vibrate
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00