2016-02-25 17:58:19 +01:00
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin linux windows
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// +build !js
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2016-05-18 20:17:50 +02:00
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// +build !android
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2016-02-25 17:58:19 +01:00
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package opengl
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import (
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"errors"
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"fmt"
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"github.com/go-gl/gl/v2.1/gl"
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)
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type Texture uint32
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type Framebuffer uint32
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type Shader uint32
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type Program uint32
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type Buffer uint32
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2016-02-26 19:13:42 +01:00
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type uniformLocation int32
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type attribLocation int32
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2016-02-25 17:58:19 +01:00
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2016-02-26 18:41:38 +01:00
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type programID uint32
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2016-02-25 17:58:19 +01:00
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2016-02-26 18:41:38 +01:00
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func (p Program) id() programID {
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return programID(p)
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2016-02-25 17:58:19 +01:00
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}
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type context struct {
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2016-05-07 12:26:35 +02:00
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funcs chan func()
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2016-02-25 17:58:19 +01:00
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}
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2016-04-10 18:45:13 +02:00
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func NewContext() (*Context, error) {
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2016-02-25 17:58:19 +01:00
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c := &Context{
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Nearest: gl.NEAREST,
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Linear: gl.LINEAR,
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VertexShader: gl.VERTEX_SHADER,
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FragmentShader: gl.FRAGMENT_SHADER,
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ArrayBuffer: gl.ARRAY_BUFFER,
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ElementArrayBuffer: gl.ELEMENT_ARRAY_BUFFER,
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DynamicDraw: gl.DYNAMIC_DRAW,
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StaticDraw: gl.STATIC_DRAW,
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Triangles: gl.TRIANGLES,
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Lines: gl.LINES,
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2016-02-28 16:25:16 +01:00
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zero: gl.ZERO,
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one: gl.ONE,
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srcAlpha: gl.SRC_ALPHA,
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dstAlpha: gl.DST_ALPHA,
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oneMinusSrcAlpha: gl.ONE_MINUS_SRC_ALPHA,
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oneMinusDstAlpha: gl.ONE_MINUS_DST_ALPHA,
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2016-05-07 12:26:35 +02:00
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locationCache: newLocationCache(),
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lastCompositeMode: CompositeModeUnknown,
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2016-02-25 17:58:19 +01:00
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}
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c.funcs = make(chan func())
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2016-04-10 18:45:13 +02:00
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return c, nil
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2016-02-25 17:58:19 +01:00
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}
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func (c *Context) Loop() {
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2016-05-07 12:07:56 +02:00
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for f := range c.funcs {
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f()
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2016-02-25 17:58:19 +01:00
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}
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}
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2016-05-13 20:24:01 +02:00
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func (c *Context) RunOnContextThread(f func() error) error {
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2016-02-25 17:58:19 +01:00
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ch := make(chan struct{})
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2016-05-13 20:24:01 +02:00
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var err error
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2016-02-25 17:58:19 +01:00
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c.funcs <- func() {
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2016-05-13 20:24:01 +02:00
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err = f()
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2016-02-25 17:58:19 +01:00
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close(ch)
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}
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<-ch
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return err
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2016-02-25 17:58:19 +01:00
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}
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2016-04-10 18:45:13 +02:00
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func (c *Context) Init() error {
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2016-05-13 20:24:01 +02:00
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if err := c.RunOnContextThread(func() error {
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2016-02-25 17:58:19 +01:00
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// This initialization must be done after Loop is called.
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// This is why Init is separated from NewContext.
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if err := gl.Init(); err != nil {
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2016-05-13 20:24:01 +02:00
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return fmt.Errorf("opengl: initializing error %v", err)
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2016-02-25 17:58:19 +01:00
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}
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// Textures' pixel formats are alpha premultiplied.
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gl.Enable(gl.BLEND)
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2016-05-13 20:24:01 +02:00
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return nil
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}); err != nil {
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2016-04-10 18:45:13 +02:00
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return err
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}
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2016-02-29 18:16:32 +01:00
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c.BlendFunc(CompositeModeSourceOver)
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2016-04-10 18:45:13 +02:00
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return nil
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2016-02-28 16:25:16 +01:00
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}
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2016-06-09 18:19:10 +02:00
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func (c *Context) Pause() {
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c.locationCache = newLocationCache()
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c.lastFramebuffer = ZeroFramebuffer
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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c.lastCompositeMode = CompositeModeUnknown
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}
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func (c *Context) Resume() {
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gl.Enable(gl.BLEND)
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c.BlendFunc(CompositeModeSourceOver)
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}
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2016-02-29 18:16:32 +01:00
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func (c *Context) BlendFunc(mode CompositeMode) {
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2016-05-13 20:24:01 +02:00
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c.RunOnContextThread(func() error {
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2016-02-29 18:16:32 +01:00
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if c.lastCompositeMode == mode {
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2016-05-13 20:24:01 +02:00
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return nil
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2016-02-28 17:44:09 +01:00
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}
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2016-02-29 18:16:32 +01:00
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c.lastCompositeMode = mode
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2016-02-28 16:25:16 +01:00
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s, d := c.operations(mode)
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gl.BlendFunc(uint32(s), uint32(d))
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2016-05-13 20:24:01 +02:00
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return nil
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2016-02-25 17:58:19 +01:00
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})
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}
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2016-05-13 20:24:01 +02:00
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
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var texture Texture
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if err := c.RunOnContextThread(func() error {
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2016-02-25 17:58:19 +01:00
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var t uint32
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gl.GenTextures(1, &t)
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// TOOD: Use gl.IsTexture
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if t <= 0 {
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2016-05-13 20:24:01 +02:00
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return errors.New("opengl: creating texture failed")
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2016-02-25 17:58:19 +01:00
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}
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gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
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gl.BindTexture(gl.TEXTURE_2D, t)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int32(filter))
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int32(filter))
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var p interface{}
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if pixels != nil {
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p = pixels
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}
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(p))
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texture = Texture(t)
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2016-05-13 20:24:01 +02:00
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return nil
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}); err != nil {
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return 0, err
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}
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return texture, nil
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2016-02-25 17:58:19 +01:00
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}
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2016-05-31 19:33:31 +02:00
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func (c *Context) bindFramebufferImpl(f Framebuffer) {
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gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(f))
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}
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2016-05-13 20:24:01 +02:00
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
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var pixels []uint8
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if err := c.RunOnContextThread(func() error {
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2016-02-25 17:58:19 +01:00
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gl.Flush()
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2016-05-31 19:33:31 +02:00
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c.bindFramebuffer(f)
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2016-02-25 17:58:19 +01:00
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pixels = make([]uint8, 4*width*height)
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gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
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if e := gl.GetError(); e != gl.NO_ERROR {
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pixels = nil
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2016-05-13 20:24:01 +02:00
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return fmt.Errorf("opengl: glReadPixels: %d", e)
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2016-02-25 17:58:19 +01:00
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}
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2016-05-13 20:24:01 +02:00
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return nil
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}); err != nil {
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return nil, err
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}
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return pixels, nil
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2016-02-25 17:58:19 +01:00
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}
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func (c *Context) BindTexture(t Texture) {
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2016-05-13 20:24:01 +02:00
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c.RunOnContextThread(func() error {
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2016-02-25 17:58:19 +01:00
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gl.BindTexture(gl.TEXTURE_2D, uint32(t))
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2016-05-13 20:24:01 +02:00
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return nil
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2016-02-25 17:58:19 +01:00
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})
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}
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func (c *Context) DeleteTexture(t Texture) {
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2016-05-13 20:24:01 +02:00
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c.RunOnContextThread(func() error {
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2016-02-25 17:58:19 +01:00
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tt := uint32(t)
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gl.DeleteTextures(1, &tt)
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2016-05-13 20:24:01 +02:00
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return nil
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2016-02-25 17:58:19 +01:00
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})
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}
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func (c *Context) TexSubImage2D(p []uint8, width, height int) {
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2016-05-13 20:24:01 +02:00
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c.RunOnContextThread(func() error {
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2016-02-25 17:58:19 +01:00
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gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(p))
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2016-05-13 20:24:01 +02:00
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return nil
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2016-02-25 17:58:19 +01:00
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})
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}
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func (c *Context) BindZeroFramebuffer() {
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2016-05-13 20:24:01 +02:00
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c.RunOnContextThread(func() error {
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2016-05-31 19:33:31 +02:00
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c.bindFramebuffer(ZeroFramebuffer)
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2016-05-13 20:24:01 +02:00
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return nil
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2016-02-25 17:58:19 +01:00
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})
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}
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2016-05-13 20:24:01 +02:00
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func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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var framebuffer Framebuffer
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if err := c.RunOnContextThread(func() error {
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2016-02-25 17:58:19 +01:00
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var f uint32
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gl.GenFramebuffers(1, &f)
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// TODO: Use gl.IsFramebuffer
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if f <= 0 {
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2016-05-13 20:24:01 +02:00
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return errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
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2016-02-25 17:58:19 +01:00
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}
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2016-05-31 19:33:31 +02:00
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c.bindFramebuffer(Framebuffer(f))
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2016-02-25 17:58:19 +01:00
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gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
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s := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
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if s != gl.FRAMEBUFFER_COMPLETE {
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if s != 0 {
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2016-05-13 20:24:01 +02:00
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return fmt.Errorf("opengl: creating framebuffer failed: %v", s)
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2016-02-25 17:58:19 +01:00
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}
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if e := gl.GetError(); e != gl.NO_ERROR {
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2016-05-13 20:24:01 +02:00
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return fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
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2016-02-25 17:58:19 +01:00
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}
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2016-05-13 20:24:01 +02:00
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return fmt.Errorf("opengl: creating framebuffer failed: unknown error")
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2016-02-25 17:58:19 +01:00
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}
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framebuffer = Framebuffer(f)
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2016-05-13 20:24:01 +02:00
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return nil
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}); err != nil {
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return 0, err
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}
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return framebuffer, nil
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2016-02-25 17:58:19 +01:00
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}
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2016-05-13 20:24:01 +02:00
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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return c.RunOnContextThread(func() error {
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2016-06-05 00:47:11 +02:00
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c.bindFramebuffer(f)
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if c.lastViewportWidth != width || c.lastViewportHeight != height {
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2016-06-04 20:16:54 +02:00
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gl.Viewport(0, 0, int32(width), int32(height))
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2016-06-05 00:47:11 +02:00
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c.lastViewportWidth = width
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c.lastViewportHeight = height
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2016-06-04 20:16:54 +02:00
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}
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2016-05-13 20:24:01 +02:00
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return nil
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2016-02-25 17:58:19 +01:00
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})
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}
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func (c *Context) FillFramebuffer(r, g, b, a float64) error {
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2016-05-13 20:24:01 +02:00
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return c.RunOnContextThread(func() error {
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2016-02-25 17:58:19 +01:00
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gl.ClearColor(float32(r), float32(g), float32(b), float32(a))
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gl.Clear(gl.COLOR_BUFFER_BIT)
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2016-05-13 20:24:01 +02:00
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return nil
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2016-02-25 17:58:19 +01:00
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})
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}
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func (c *Context) DeleteFramebuffer(f Framebuffer) {
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2016-05-13 20:24:01 +02:00
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c.RunOnContextThread(func() error {
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2016-02-25 17:58:19 +01:00
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ff := uint32(f)
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2016-06-03 20:40:56 +02:00
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// If a framebuffer to be delted is bound, a newly bound framebuffer
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// will be a default framebuffer.
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// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml
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if c.lastFramebuffer == f {
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c.lastFramebuffer = ZeroFramebuffer
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2016-06-05 01:16:16 +02:00
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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2016-06-03 20:40:56 +02:00
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}
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2016-02-25 17:58:19 +01:00
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gl.DeleteFramebuffers(1, &ff)
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2016-05-13 20:24:01 +02:00
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return nil
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2016-02-25 17:58:19 +01:00
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})
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}
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2016-05-13 20:24:01 +02:00
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func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
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var shader Shader
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if err := c.RunOnContextThread(func() error {
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2016-02-25 17:58:19 +01:00
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s := gl.CreateShader(uint32(shaderType))
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if s == 0 {
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2016-05-13 20:24:01 +02:00
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return errors.New("opengl: glCreateShader failed")
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2016-02-25 17:58:19 +01:00
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}
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cSources, free := gl.Strs(source + "\x00")
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gl.ShaderSource(uint32(s), 1, cSources, nil)
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free()
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gl.CompileShader(s)
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var v int32
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gl.GetShaderiv(s, gl.COMPILE_STATUS, &v)
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if v == gl.FALSE {
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log := []uint8{}
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gl.GetShaderiv(uint32(s), gl.INFO_LOG_LENGTH, &v)
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|
if v != 0 {
|
|
|
|
log = make([]uint8, int(v))
|
|
|
|
gl.GetShaderInfoLog(uint32(s), v, nil, (*uint8)(gl.Ptr(log)))
|
|
|
|
}
|
2016-05-13 20:24:01 +02:00
|
|
|
return fmt.Errorf("opengl: shader compile failed: %s", log)
|
2016-02-25 17:58:19 +01:00
|
|
|
}
|
|
|
|
shader = Shader(s)
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
|
|
|
}); err != nil {
|
|
|
|
return 0, err
|
|
|
|
}
|
|
|
|
return shader, nil
|
2016-02-25 17:58:19 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) DeleteShader(s Shader) {
|
2016-05-13 20:24:01 +02:00
|
|
|
c.RunOnContextThread(func() error {
|
2016-02-25 17:58:19 +01:00
|
|
|
gl.DeleteShader(uint32(s))
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) GlslHighpSupported() bool {
|
|
|
|
return false
|
|
|
|
}
|
|
|
|
|
2016-05-13 20:24:01 +02:00
|
|
|
func (c *Context) NewProgram(shaders []Shader) (Program, error) {
|
|
|
|
var program Program
|
|
|
|
if err := c.RunOnContextThread(func() error {
|
2016-02-25 17:58:19 +01:00
|
|
|
p := gl.CreateProgram()
|
|
|
|
if p == 0 {
|
2016-05-13 20:24:01 +02:00
|
|
|
return errors.New("opengl: glCreateProgram failed")
|
2016-02-25 17:58:19 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
for _, shader := range shaders {
|
|
|
|
gl.AttachShader(p, uint32(shader))
|
|
|
|
}
|
|
|
|
gl.LinkProgram(p)
|
|
|
|
var v int32
|
|
|
|
gl.GetProgramiv(p, gl.LINK_STATUS, &v)
|
|
|
|
if v == gl.FALSE {
|
2016-05-13 20:24:01 +02:00
|
|
|
return errors.New("opengl: program error")
|
2016-02-25 17:58:19 +01:00
|
|
|
}
|
|
|
|
program = Program(p)
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
|
|
|
}); err != nil {
|
|
|
|
return 0, err
|
|
|
|
}
|
|
|
|
return program, nil
|
2016-02-25 17:58:19 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) UseProgram(p Program) {
|
2016-05-13 20:24:01 +02:00
|
|
|
c.RunOnContextThread(func() error {
|
2016-02-25 17:58:19 +01:00
|
|
|
gl.UseProgram(uint32(p))
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2016-06-03 20:50:28 +02:00
|
|
|
func (c *Context) getUniformLocationImpl(p Program, location string) uniformLocation {
|
2016-02-26 19:13:42 +01:00
|
|
|
uniform := uniformLocation(gl.GetUniformLocation(uint32(p), gl.Str(location+"\x00")))
|
2016-02-25 17:58:19 +01:00
|
|
|
if uniform == -1 {
|
|
|
|
panic("opengl: invalid uniform location: " + location)
|
|
|
|
}
|
|
|
|
return uniform
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) UniformInt(p Program, location string, v int) {
|
2016-05-13 20:24:01 +02:00
|
|
|
c.RunOnContextThread(func() error {
|
2016-02-26 19:01:55 +01:00
|
|
|
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
2016-02-25 17:58:19 +01:00
|
|
|
gl.Uniform1i(l, int32(v))
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) UniformFloats(p Program, location string, v []float32) {
|
2016-05-13 20:24:01 +02:00
|
|
|
c.RunOnContextThread(func() error {
|
2016-02-26 19:01:55 +01:00
|
|
|
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
2016-02-25 17:58:19 +01:00
|
|
|
switch len(v) {
|
|
|
|
case 4:
|
|
|
|
gl.Uniform4fv(l, 1, (*float32)(gl.Ptr(v)))
|
|
|
|
case 16:
|
|
|
|
gl.UniformMatrix4fv(l, 1, false, (*float32)(gl.Ptr(v)))
|
|
|
|
default:
|
|
|
|
panic("not reach")
|
|
|
|
}
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2016-06-03 20:50:28 +02:00
|
|
|
func (c *Context) getAttribLocationImpl(p Program, location string) attribLocation {
|
2016-02-26 19:13:42 +01:00
|
|
|
attrib := attribLocation(gl.GetAttribLocation(uint32(p), gl.Str(location+"\x00")))
|
2016-02-25 17:58:19 +01:00
|
|
|
if attrib == -1 {
|
2016-04-10 18:45:13 +02:00
|
|
|
panic("opengl: invalid attrib location: " + location)
|
2016-02-25 17:58:19 +01:00
|
|
|
}
|
|
|
|
return attrib
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) VertexAttribPointer(p Program, location string, normalize bool, stride int, size int, v int) {
|
2016-05-13 20:24:01 +02:00
|
|
|
c.RunOnContextThread(func() error {
|
2016-02-26 19:01:55 +01:00
|
|
|
l := c.locationCache.GetAttribLocation(c, p, location)
|
2016-02-25 17:58:19 +01:00
|
|
|
gl.VertexAttribPointer(uint32(l), int32(size), gl.SHORT, normalize, int32(stride), gl.PtrOffset(v))
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) EnableVertexAttribArray(p Program, location string) {
|
2016-05-13 20:24:01 +02:00
|
|
|
c.RunOnContextThread(func() error {
|
2016-02-26 19:01:55 +01:00
|
|
|
l := c.locationCache.GetAttribLocation(c, p, location)
|
2016-02-25 17:58:19 +01:00
|
|
|
gl.EnableVertexAttribArray(uint32(l))
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) DisableVertexAttribArray(p Program, location string) {
|
2016-05-13 20:24:01 +02:00
|
|
|
c.RunOnContextThread(func() error {
|
2016-02-26 19:01:55 +01:00
|
|
|
l := c.locationCache.GetAttribLocation(c, p, location)
|
2016-02-25 17:58:19 +01:00
|
|
|
gl.DisableVertexAttribArray(uint32(l))
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2016-05-16 04:54:34 +02:00
|
|
|
func (c *Context) DeleteProgram(p Program) {
|
|
|
|
c.RunOnContextThread(func() error {
|
|
|
|
gl.DeleteProgram(uint32(p))
|
|
|
|
return nil
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2016-05-13 20:24:01 +02:00
|
|
|
func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage BufferUsage) Buffer {
|
|
|
|
var buffer Buffer
|
|
|
|
c.RunOnContextThread(func() error {
|
2016-02-25 17:58:19 +01:00
|
|
|
var b uint32
|
|
|
|
gl.GenBuffers(1, &b)
|
|
|
|
gl.BindBuffer(uint32(bufferType), b)
|
|
|
|
switch v := v.(type) {
|
|
|
|
case int:
|
|
|
|
gl.BufferData(uint32(bufferType), v, nil, uint32(bufferUsage))
|
|
|
|
case []uint16:
|
|
|
|
gl.BufferData(uint32(bufferType), 2*len(v), gl.Ptr(v), uint32(bufferUsage))
|
|
|
|
default:
|
|
|
|
panic("not reach")
|
|
|
|
}
|
|
|
|
buffer = Buffer(b)
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
2016-05-13 20:24:01 +02:00
|
|
|
return buffer
|
2016-02-25 17:58:19 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) BindElementArrayBuffer(b Buffer) {
|
2016-05-13 20:24:01 +02:00
|
|
|
c.RunOnContextThread(func() error {
|
2016-02-25 17:58:19 +01:00
|
|
|
gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, uint32(b))
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) BufferSubData(bufferType BufferType, data []int16) {
|
2016-05-13 20:24:01 +02:00
|
|
|
c.RunOnContextThread(func() error {
|
2016-02-25 17:58:19 +01:00
|
|
|
gl.BufferSubData(uint32(bufferType), 0, 2*len(data), gl.Ptr(data))
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2016-05-16 04:54:34 +02:00
|
|
|
func (c *Context) DeleteBuffer(b Buffer) {
|
|
|
|
c.RunOnContextThread(func() error {
|
|
|
|
bb := uint32(b)
|
|
|
|
gl.DeleteBuffers(1, &bb)
|
|
|
|
return nil
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2016-06-03 05:41:18 +02:00
|
|
|
func (c *Context) DrawElements(mode Mode, len int, offsetInBytes int) {
|
2016-05-13 20:24:01 +02:00
|
|
|
c.RunOnContextThread(func() error {
|
2016-06-03 05:41:18 +02:00
|
|
|
gl.DrawElements(uint32(mode), int32(len), gl.UNSIGNED_SHORT, gl.PtrOffset(offsetInBytes))
|
2016-05-13 20:24:01 +02:00
|
|
|
return nil
|
2016-02-25 17:58:19 +01:00
|
|
|
})
|
|
|
|
}
|
2016-06-06 19:24:36 +02:00
|
|
|
|
|
|
|
func (c *Context) Flush() {
|
|
|
|
c.RunOnContextThread(func() error {
|
|
|
|
gl.Flush()
|
|
|
|
return nil
|
|
|
|
})
|
|
|
|
}
|