2013-06-18 17:48:41 +02:00
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package ebiten
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import (
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2013-06-20 16:29:51 +02:00
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"github.com/hajimehoshi/go.ebiten/graphics"
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"github.com/hajimehoshi/go.ebiten/graphics/opengl"
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"time"
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)
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type Game interface {
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ScreenWidth() int
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ScreenHeight() int
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Init(tf graphics.TextureFactory)
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Update()
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Draw(g graphics.GraphicsContext, offscreen graphics.Texture)
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}
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2013-06-19 02:36:57 +02:00
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type UI interface {
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Run(device graphics.Device)
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}
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2013-06-21 16:16:52 +02:00
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func OpenGLRun(game Game, ui UI, screenScale int) {
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ch := make(chan bool, 1)
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device := opengl.NewDevice(
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game.ScreenWidth(), game.ScreenHeight(), screenScale,
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func(g graphics.GraphicsContext, offscreen graphics.Texture) {
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ticket := <-ch
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game.Draw(g, offscreen)
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ch <- ticket
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})
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go func() {
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const frameTime = time.Second / 60
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tick := time.Tick(frameTime)
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for {
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<-tick
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ticket := <-ch
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game.Update()
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ch <- ticket
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}
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}()
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2013-06-19 16:08:24 +02:00
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game.Init(device.TextureFactory())
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ch <- true
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ui.Run(device)
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2013-06-18 17:48:41 +02:00
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}
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