ebiten/internal/ui/ui_cbackend.go

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// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ebitencbackend
// +build ebitencbackend
package ui
import (
"runtime"
"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
)
const deviceScaleFactor = 1
func init() {
runtime.LockOSThread()
}
type UserInterface struct {
context *contextImpl
input Input
}
var theUserInterface UserInterface
func Get() *UserInterface {
return &theUserInterface
}
func (u *UserInterface) Run(game Game) error {
u.context = newContextImpl(game)
cbackend.InitializeGame()
for {
w, h := cbackend.ScreenSize()
u.context.layout(float64(w), float64(h))
cbackend.BeginFrame()
u.input.update(u.context)
if err := u.context.updateFrame(deviceScaleFactor); err != nil {
return err
}
cbackend.EndFrame()
}
}
func (*UserInterface) RunWithoutMainLoop(game Game) {
panic("ui: RunWithoutMainLoop is not implemented")
}
func (*UserInterface) DeviceScaleFactor() float64 {
return deviceScaleFactor
}
func (*UserInterface) IsFocused() bool {
return true
}
func (*UserInterface) ScreenSizeInFullscreen() (int, int) {
return 0, 0
}
func (*UserInterface) resetForTick() {
}
func (*UserInterface) CursorMode() CursorMode {
return CursorModeHidden
}
func (*UserInterface) SetCursorMode(mode CursorMode) {
}
func (*UserInterface) CursorShape() CursorShape {
return CursorShapeDefault
}
func (*UserInterface) SetCursorShape(shape CursorShape) {
}
func (*UserInterface) IsFullscreen() bool {
return false
}
func (*UserInterface) SetFullscreen(fullscreen bool) {
}
func (*UserInterface) IsRunnableOnUnfocused() bool {
return false
}
func (*UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
}
func (*UserInterface) SetFPSMode(mode FPSModeType) {
}
func (*UserInterface) ScheduleFrame() {
}
func (*UserInterface) IsScreenTransparent() bool {
return false
}
func (*UserInterface) SetScreenTransparent(transparent bool) {
}
func (*UserInterface) SetInitFocused(focused bool) {
}
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func (*UserInterface) Input() *Input {
return &theUserInterface.input
}
func (*UserInterface) Window() *Window {
return &Window{}
}