ebiten/internal/affine/geom.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package affine
import (
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"fmt"
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"math"
)
// GeoMDim is a dimension of a GeoM.
const GeoMDim = 3
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type geoMImpl struct {
a float64
b float64
c float64
d float64
tx float64
ty float64
}
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// A GeoM represents a matrix to transform geometry when rendering an image.
//
// The initial value is identity.
type GeoM struct {
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impl *geoMImpl
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}
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func (g *GeoM) Reset() {
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g.impl = nil
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}
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func (g *GeoM) Apply(x, y float64) (x2, y2 float64) {
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if g.impl == nil {
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return x, y
}
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i := g.impl
return i.a*x + i.b*y + i.tx, i.c*x + i.d*y + i.ty
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}
func (g *GeoM) Apply32(x, y float64) (x2, y2 float32) {
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if g.impl == nil {
return float32(x), float32(y)
}
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i := g.impl
return float32(i.a*x + i.b*y + i.tx), float32(i.c*x + i.d*y + i.ty)
}
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func (g *GeoM) Elements() (a, b, c, d, tx, ty float64) {
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if g.impl == nil {
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return 1, 0, 0, 1, 0, 0
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}
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i := g.impl
return i.a, i.b, i.c, i.d, i.tx, i.ty
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}
func (g *GeoM) init() {
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g.impl = &geoMImpl{
a: 1,
b: 0,
c: 0,
d: 1,
tx: 0,
ty: 0,
}
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}
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// SetElement sets an element at (i, j).
func (g *GeoM) SetElement(i, j int, element float64) {
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if g.impl == nil {
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g.init()
}
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a, b, c, d, tx, ty := g.impl.a, g.impl.b, g.impl.c, g.impl.d, g.impl.tx, g.impl.ty
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switch {
case i == 0 && j == 0:
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a = element
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case i == 0 && j == 1:
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b = element
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case i == 0 && j == 2:
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tx = element
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case i == 1 && j == 0:
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c = element
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case i == 1 && j == 1:
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d = element
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case i == 1 && j == 2:
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ty = element
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default:
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panic(fmt.Sprintf("affine: i or j is out of index: (%d, %d)", i, j))
}
g.impl = &geoMImpl{
a: a,
b: b,
c: c,
d: d,
tx: tx,
ty: ty,
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}
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}
// Concat multiplies a geometry matrix with the other geometry matrix.
// This is same as muptiplying the matrix other and the matrix g in this order.
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func (g *GeoM) Concat(other *GeoM) {
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if g.impl == nil {
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g.init()
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}
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if other.impl == nil {
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other.init()
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}
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i := g.impl
oi := other.impl
g.impl = &geoMImpl{
a: oi.a*i.a + oi.b*i.c,
b: oi.a*i.b + oi.b*i.d,
tx: oi.a*i.tx + oi.b*i.ty + oi.tx,
c: oi.c*i.a + oi.d*i.c,
d: oi.c*i.b + oi.d*i.d,
ty: oi.c*i.tx + oi.d*i.ty + oi.ty,
}
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}
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// Add is deprecated.
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func (g *GeoM) Add(other GeoM) {
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if g.impl == nil {
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g.init()
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}
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if other.impl == nil {
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other.init()
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}
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g.impl = &geoMImpl{
a: g.impl.a + other.impl.a,
b: g.impl.b + other.impl.b,
c: g.impl.c + other.impl.c,
d: g.impl.d + other.impl.d,
tx: g.impl.tx + other.impl.tx,
ty: g.impl.ty + other.impl.ty,
}
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}
// Scale scales the matrix by (x, y).
func (g *GeoM) Scale(x, y float64) {
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if g.impl == nil {
g.impl = &geoMImpl{
a: x,
b: 0,
c: 0,
d: y,
tx: 0,
ty: 0,
}
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return
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}
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g.impl = &geoMImpl{
a: g.impl.a * x,
b: g.impl.b * x,
tx: g.impl.tx * x,
c: g.impl.c * y,
d: g.impl.d * y,
ty: g.impl.ty * y,
}
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}
// Translate translates the matrix by (x, y).
func (g *GeoM) Translate(tx, ty float64) {
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if g.impl == nil {
g.impl = &geoMImpl{
a: 1,
b: 0,
c: 0,
d: 1,
tx: tx,
ty: ty,
}
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return
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}
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g.impl = &geoMImpl{
a: g.impl.a,
b: g.impl.b,
c: g.impl.c,
d: g.impl.d,
tx: g.impl.tx + tx,
ty: g.impl.ty + ty,
}
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}
// Rotate rotates the matrix by theta.
func (g *GeoM) Rotate(theta float64) {
sin, cos := math.Sincos(theta)
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if g.impl == nil {
g.impl = &geoMImpl{
a: cos,
b: -sin,
c: sin,
d: cos,
tx: 0,
ty: 0,
}
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return
}
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g.impl = &geoMImpl{
a: cos*g.impl.a - sin*g.impl.c,
b: cos*g.impl.b - sin*g.impl.d,
tx: cos*g.impl.tx - sin*g.impl.ty,
c: sin*g.impl.a + cos*g.impl.c,
d: sin*g.impl.b + cos*g.impl.d,
ty: sin*g.impl.tx + cos*g.impl.ty,
}
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}