ebiten/internal/ui/ui.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package ui
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import (
"fmt"
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glfw "github.com/go-gl/glfw3"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"runtime"
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)
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var currentUI *UI
func Current() *UI {
return currentUI
}
func init() {
runtime.LockOSThread()
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glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
panic(fmt.Sprintf("%v: %v\n", err, desc))
})
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if !glfw.Init() {
panic("glfw.Init() fails")
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}
glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Resizable, glfw.False)
window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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if err != nil {
panic(err)
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}
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u := &UI{
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window: window,
funcs: make(chan func()),
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}
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go func() {
runtime.LockOSThread()
u.window.MakeContextCurrent()
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u.glContext = opengl.NewContext()
glfw.SwapInterval(1)
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for f := range u.funcs {
f()
}
}()
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currentUI = u
}
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type UI struct {
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window *glfw.Window
scale int
actualScale int
glContext *opengl.Context
input input
funcs chan func()
}
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func New(width, height, scale int, title string) (*UI, error) {
monitor, err := glfw.GetPrimaryMonitor()
if err != nil {
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return nil, err
}
videoMode, err := monitor.GetVideoMode()
if err != nil {
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return nil, err
}
x := (videoMode.Width - width*scale) / 2
y := (videoMode.Height - height*scale) / 3
ch := make(chan struct{})
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ui := currentUI
window := ui.window
window.SetFramebufferSizeCallback(func(w *glfw.Window, width, height int) {
close(ch)
})
window.SetSize(width*scale, height*scale)
window.SetTitle(title)
window.SetPosition(x, y)
window.Show()
for {
done := false
glfw.PollEvents()
select {
case <-ch:
done = true
default:
}
if done {
break
}
}
ui.scale = scale
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// For retina displays, recalculate the scale with the framebuffer size.
windowWidth, _ := window.GetFramebufferSize()
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ui.actualScale = windowWidth / width
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return ui, err
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}
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func (u *UI) ActualScale() int {
return u.actualScale
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}
func (u *UI) DoEvents() {
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glfw.PollEvents()
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u.input.update(u.window, u.scale)
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}
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func (u *UI) Terminate() {
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glfw.Terminate()
}
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func (u *UI) IsClosed() bool {
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return u.window.ShouldClose()
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}
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func (u *UI) SwapBuffers() {
u.window.SwapBuffers()
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}
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func (u *UI) Input() *input {
return &u.input
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}
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func (u *UI) Use(f func(*opengl.Context)) {
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ch := make(chan struct{})
u.funcs <- func() {
defer close(ch)
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f(u.glContext)
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}
<-ch
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}