2020-07-13 15:49:11 +02:00
|
|
|
void main(void) {
|
|
|
|
vec4 l0 = vec4(0);
|
2020-08-12 06:33:20 +02:00
|
|
|
for (float l1 = 0.0; l1 < 4.0; l1++) {
|
2020-08-12 17:01:14 +02:00
|
|
|
(l0).x = ((l0).x) + ((l1) * (1.0000000000e-02));
|
2020-07-13 15:49:11 +02:00
|
|
|
}
|
|
|
|
gl_FragColor = l0;
|
|
|
|
return;
|
|
|
|
}
|