ebiten/internal/graphicsdriver/opengl/graphics_gl.go

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// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js && !opengles
package opengl
import (
"fmt"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
)
// NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL.
// The returned graphics value is nil iff the error is not nil.
func NewGraphics() (graphicsdriver.Graphics, error) {
if microsoftgdk.IsXbox() {
return nil, fmt.Errorf("opengl: OpenGL is not supported on Xbox")
}
g := &Graphics{}
if err := gl.Init(); err != nil {
return nil, err
}
return g, nil
}