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internal/graphicsdriver/opengl: initialize gl at init()
This changes context_gl.go a little closer to context_gles.go. Updates #2451
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parent
bb30b85d29
commit
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@ -83,18 +83,9 @@ func getProgramID(p program) programID {
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}
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type contextImpl struct {
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init bool
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}
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func (c *context) reset() error {
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if !c.init {
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// Note that this initialization must be done after Loop is called.
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if err := gl.Init(); err != nil {
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return fmt.Errorf("opengl: initializing error %v", err)
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}
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c.init = true
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}
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c.locationCache = newLocationCache()
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c.lastTexture = invalidTexture
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c.lastFramebuffer = invalidFramebuffer
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@ -30,7 +30,9 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
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return nil, fmt.Errorf("opengl: OpenGL is not supported on Xbox")
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}
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g := &Graphics{}
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g.init()
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if err := g.init(); err != nil {
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return nil, err
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}
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return g, nil
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}
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@ -16,6 +16,10 @@
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package opengl
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func (g *Graphics) init() {
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// Do nothing.
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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)
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func (g *Graphics) init() error {
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return gl.Init()
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}
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@ -20,6 +20,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
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)
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func (g *Graphics) init() {
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func (g *Graphics) init() error {
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g.context.ctx = gles.DefaultContext{}
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return nil
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}
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@ -18,8 +18,9 @@ import (
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"syscall/js"
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)
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func (g *Graphics) init() {
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func (g *Graphics) init() error {
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// Do nothing.
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return nil
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}
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func (g *Graphics) SetCanvas(canvas js.Value) {
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