ebiten/internal/audio/audio_js.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package audio
import (
"github.com/gopherjs/gopherjs/js"
)
// Keep this so as not to be destroyed by GC.
var node js.Object
var context js.Object
const bufferSize = 1024
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const SampleRate = 44100
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type channel struct {
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l []float32
r []float32
nextInsertion int
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}
var channels = make([]*channel, 16)
func init() {
for i, _ := range channels {
channels[i] = &channel{
l: []float32{},
r: []float32{},
}
}
}
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func min(a, b int) int {
if a < b {
return a
}
return b
}
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var currentBytes = 0
func CurrentBytes() int {
return currentBytes
}
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func Init() {
context = js.Global.Get("AudioContext").New()
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// TODO: ScriptProcessorNode will be replaced with Audio WebWorker.
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// https://developer.mozilla.org/ja/docs/Web/API/ScriptProcessorNode
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node = context.Call("createScriptProcessor", bufferSize, 0, 2)
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node.Call("addEventListener", "audioprocess", func(e js.Object) {
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defer func() {
currentBytes += bufferSize
}()
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l := e.Get("outputBuffer").Call("getChannelData", 0)
r := e.Get("outputBuffer").Call("getChannelData", 1)
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inputL := make([]float32, bufferSize)
inputR := make([]float32, bufferSize)
for _, ch := range channels {
if len(ch.l) == 0 {
continue
}
l := min(len(ch.l), bufferSize)
for i := 0; i < l; i++ {
inputL[i] += ch.l[i]
inputR[i] += ch.r[i]
}
// TODO: Use copyFromChannel?
usedLen := min(bufferSize, len(ch.l))
ch.l = ch.l[usedLen:]
ch.r = ch.r[usedLen:]
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ch.nextInsertion -= min(bufferSize, ch.nextInsertion)
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}
for i := 0; i < bufferSize; i++ {
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// TODO: Use copyFromChannel?
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if len(inputL) <= i {
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l.SetIndex(i, 0)
r.SetIndex(i, 0)
continue
}
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l.SetIndex(i, inputL[i])
r.SetIndex(i, inputR[i])
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}
})
}
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func Update() {
for _, ch := range channels {
if len(ch.l) == 0 {
continue
}
ch.nextInsertion += SampleRate / 60
}
}
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func Start() {
// TODO: For iOS, node should be connected with a buffer node.
node.Call("connect", context.Get("destination"))
}
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func channelAt(i int) *channel {
if i == -1 {
for _, ch := range channels {
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if len(ch.l) <= ch.nextInsertion {
return ch
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}
}
return nil
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}
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ch := channels[i]
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if len(ch.l) <= ch.nextInsertion {
return ch
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}
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return nil
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}
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func Append(i int, l []float32, r []float32) bool {
// TODO: Mutex (especially for OpenAL)
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if len(l) != len(r) {
panic("len(l) must equal to len(r)")
}
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ch := channelAt(i)
if ch == nil {
return false
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}
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print(ch.nextInsertion)
ch.l = append(ch.l, make([]float32, ch.nextInsertion-len(ch.l))...)
ch.r = append(ch.r, make([]float32, ch.nextInsertion-len(ch.r))...)
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ch.l = append(ch.l, l...)
ch.r = append(ch.r, r...)
return true
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}