mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
audio: Introduce channels
This commit is contained in:
parent
ba3a612ce4
commit
4b74411922
13
audio.go
13
audio.go
@ -18,10 +18,15 @@ import (
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"github.com/hajimehoshi/ebiten/internal/audio"
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)
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func AppendToAudioBuffer(l []float32, r []float32) {
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audio.Append(l, r)
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func AudioSampleRate() int {
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return audio.SampleRate
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}
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func AddToAudioBuffer(l []float32, r []float32) {
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audio.Add(l, r)
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func AppendToAudioBuffer(channel int, l []float32, r []float32) bool {
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return audio.Append(channel, l, r)
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}
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// TODO: better name
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func CurrentAudioTime() int {
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return audio.CurrentBytes()
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}
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@ -43,15 +43,12 @@ const (
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freqGS = 830.6
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)
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// TODO: Need API to get sample rate?
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const sampleRate = 44100
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const score = `CCGGAAGR FFEEDDCR GGFFEEDR GGFFEEDR CCGGAAGR FFEEDDCR`
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var scoreIndex = 0
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func square(out []float32, volume float64, freq float64, sequence float64) {
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length := int(sampleRate / freq)
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length := int(float64(ebiten.AudioSampleRate()) / freq)
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if length == 0 {
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panic("invalid freq")
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}
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@ -65,15 +62,15 @@ func square(out []float32, volume float64, freq float64, sequence float64) {
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}
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func addNote() {
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const size = sampleRate / 60
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size := ebiten.AudioSampleRate() / 60
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notes := []float64{freqC, freqD, freqE, freqF, freqG, freqA * 2, freqB * 2}
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defer func() {
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scoreIndex++
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scoreIndex %= len(score)
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}()
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l := make([]float32, size*30)
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r := make([]float32, size*30)
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l := make([]float32, size*30*2)
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r := make([]float32, size*30*2)
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note := score[scoreIndex]
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for note == ' ' {
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scoreIndex++
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@ -92,7 +89,7 @@ func addNote() {
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vol := 1.0 / 32.0
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square(l, vol, freq, 0.5)
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square(r, vol, freq, 0.5)
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ebiten.AddToAudioBuffer(l, r)
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ebiten.AppendToAudioBuffer(-1, l, r)
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}
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func update(screen *ebiten.Image) error {
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@ -16,6 +16,8 @@
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package audio
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const SampleRate = 44100
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func Init() {
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// TODO: Implement
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}
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@ -24,10 +26,12 @@ func Start() {
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// TODO: Implement
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}
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func Append(l []float32, r []float32) {
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func Append(channel int, l []float32, r []float32) bool {
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// TODO: Implement
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return false
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}
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func Add(l []float32, r []float32) {
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func CurrentBytes() int {
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// TODO: Implement
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return 0
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}
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@ -25,11 +25,23 @@ var node js.Object
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var context js.Object
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const bufferSize = 1024
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const SampleRate = 44100
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var (
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bufferL = make([]float32, 0)
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bufferR = make([]float32, 0)
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)
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type channel struct {
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l []float32
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r []float32
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}
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var channels = make([]*channel, 16)
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func init() {
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for i, _ := range channels {
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channels[i] = &channel{
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l: []float32{},
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r: []float32{},
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}
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}
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}
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func min(a, b int) int {
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if a < b {
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@ -38,29 +50,50 @@ func min(a, b int) int {
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return b
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}
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var currentBytes = 0
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func CurrentBytes() int {
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return currentBytes
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}
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func Init() {
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context = js.Global.Get("AudioContext").New()
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// TODO: ScriptProcessorNode will be replaced Audio WebWorker.
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// TODO: ScriptProcessorNode will be replaced with Audio WebWorker.
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// https://developer.mozilla.org/ja/docs/Web/API/ScriptProcessorNode
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const bufLen = 1024
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node = context.Call("createScriptProcessor", bufLen, 0, 2)
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node = context.Call("createScriptProcessor", bufferSize, 0, 2)
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node.Call("addEventListener", "audioprocess", func(e js.Object) {
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defer func() {
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currentBytes += bufferSize
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}()
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l := e.Get("outputBuffer").Call("getChannelData", 0)
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r := e.Get("outputBuffer").Call("getChannelData", 1)
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for i := 0; i < bufLen; i++ {
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inputL := make([]float32, bufferSize)
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inputR := make([]float32, bufferSize)
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for _, ch := range channels {
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if len(ch.l) == 0 {
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continue
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}
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l := min(len(ch.l), bufferSize)
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for i := 0; i < l; i++ {
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inputL[i] += ch.l[i]
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inputR[i] += ch.r[i]
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}
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// TODO: Use copyFromChannel?
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if len(bufferL) <= i {
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usedLen := min(bufferSize, len(ch.l))
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ch.l = ch.l[usedLen:]
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ch.r = ch.r[usedLen:]
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}
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for i := 0; i < bufferSize; i++ {
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// TODO: Use copyFromChannel?
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if len(inputL) <= i {
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l.SetIndex(i, 0)
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r.SetIndex(i, 0)
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continue
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}
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l.SetIndex(i, bufferL[i])
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r.SetIndex(i, bufferR[i])
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l.SetIndex(i, inputL[i])
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r.SetIndex(i, inputR[i])
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}
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// TODO: Will the array heads be released properly on GopherJS?
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usedLen := min(bufLen, len(bufferL))
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bufferL = bufferL[usedLen:]
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bufferR = bufferR[usedLen:]
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})
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}
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@ -69,26 +102,34 @@ func Start() {
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node.Call("connect", context.Get("destination"))
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}
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func Append(l []float32, r []float32) {
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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func channelAt(i int) *channel {
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if i == -1 {
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for _, ch := range channels {
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if 0 < len(ch.l) {
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continue
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}
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return ch
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}
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return nil
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}
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bufferL = append(bufferL, l...)
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bufferR = append(bufferR, r...)
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ch := channels[i]
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// TODO: Can we append even though all data is not consumed? Need game timer?
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if 0 < len(ch.l) {
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return nil
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}
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return ch
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}
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func Add(l []float32, r []float32) {
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// TODO: Adjust timing for frame?
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func Append(i int, l []float32, r []float32) bool {
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// TODO: Mutex (especially for OpenAL)
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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m := min(len(l), len(bufferL))
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for i := 0; i < m; i++ {
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bufferL[i] += l[i]
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bufferR[i] += r[i]
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}
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if m < len(l) {
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bufferL = append(bufferL, l[m:]...)
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bufferR = append(bufferR, r[m:]...)
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ch := channelAt(i)
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if ch == nil {
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return false
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}
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ch.l = append(ch.l, l...)
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ch.r = append(ch.r, r...)
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return true
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}
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