ebiten/internal/shaderir/program.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shaderir
type Program struct {
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Uniforms []Type
Attributes []Type
Varyings []Type
Funcs []Func
VertexFunc VertexFunc
FragmentFunc FragmentFunc
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structNames map[string]string
structTypes []Type
}
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// TODO: How to avoid the name with existing functions?
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type Func struct {
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Name string
InParams []Type
InOutParams []Type
OutParams []Type
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Return Type
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Block Block
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}
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// VertexFunc takes pseudo params, and the number if len(attributes) + len(varyings) + 1.
// If 0 <= index < len(attributes), the params are in-params and treated as attribute variables.
// If len(attributes) <= index < len(attributes) + len(varyings), the params are out-params and treated as varying
// variables.
// The last param represents the position in vec4 (gl_Position in GLSL).
type VertexFunc struct {
Block Block
}
// FragmentFunc takes pseudo in-params, and the number is len(varyings) + 1.
// The last param represents the coordinate of the fragment (gl_FragCoord in GLSL)
type FragmentFunc struct {
Block Block
}
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type Block struct {
LocalVars []Type
Stmts []Stmt
}
type Stmt struct {
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Type StmtType
Exprs []Expr
Blocks []Block
ForInit int
ForEnd int
ForOp Op
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ForDelta int
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}
type StmtType int
const (
ExprStmt StmtType = iota
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BlockStmt
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Assign
If
For
Continue
Break
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Return
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Discard
)
type Expr struct {
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Type ExprType
Exprs []Expr
Variable Variable
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Int int32
Float float32
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Ident string
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Op Op
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}
type ExprType int
const (
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IntExpr ExprType = iota
FloatExpr
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VarName
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Ident
Unary
Binary
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Selection
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Call
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FieldSelector
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Index
)
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type Variable struct {
Type VariableType
Index int
}
type VariableType int
const (
Uniform VariableType = iota
Local
)
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type Op string
const (
Add Op = "+"
Sub Op = "-"
Neg Op = "!"
Mul Op = "*"
Div Op = "/"
Mod Op = "%"
LeftShift Op = "<<"
RightShift Op = ">>"
LessThan Op = "<"
LessEqual Op = "<="
GreaterThan Op = ">"
GreaterEqual Op = ">="
Equal Op = "=="
NotEqual Op = "!="
And Op = "&"
Xor Op = "^"
Or Op = "|"
AndAnd Op = "&&"
OrOr Op = "||"
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)