Ebitengine - A dead simple 2D game engine for Go
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examples examples: Use RunGame 2020-05-15 03:55:28 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal shaderir: Implement sampler2D 2020-05-16 23:33:20 +09:00
mobile mobile/ebitenmobileview: Implement gamepads' SDLID on Android 2020-03-25 02:28:30 +09:00
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colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go graphics: Marks ColorM as non-comparable explicitly 2019-10-31 01:55:59 +09:00
CONTRIBUTING.md docs: Update the links 2020-01-20 01:18:05 +09:00
copy_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
copy.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
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export_test.go mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Fix misspellings 2019-10-12 01:10:53 +09:00
genkeys.go driver: Bug fix: (Key).String might cause infinite loop 2020-04-22 00:32:35 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go graphics: Use float64 in GeoM 2020-03-16 00:38:33 +09:00
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goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
image_test.go ebiten: Skip some slow tests on GopherJS 2020-04-19 02:09:02 +09:00
image.go graphics: Use float64 in GeoM 2020-03-16 00:38:33 +09:00
imagedumper_desktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imagedumper_notdesktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
init.go Refactoring: Add init.go 2020-02-11 11:14:19 +09:00
input.go input: Add comments about mobiles 2020-02-23 02:09:28 +09:00
keys.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
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mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md Update README 2020-05-14 17:40:47 +09:00
run.go ebiten: Update comments 2020-05-15 04:07:23 +09:00
uicontext.go ebiten: Ensure that Update is called at least once before Draw in the first frame 2020-05-15 04:04:29 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Remove MonoGame support 2020-05-08 19:32:28 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
window.go ui: Forbid RestoreWindow when the window is not maximized nor minimized 2020-03-31 02:48:22 +09:00

Ebiten

Build Status Go Report Card

A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.