ebiten/internal/graphicsdriver/opengl/graphics_glfw.go

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// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js && !nintendosdk
package opengl
import (
"runtime"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
func (g *Graphics) SetGLFWClientAPI() {
if g.context.ctx.IsES() {
glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI)
glfw.WindowHint(glfw.ContextVersionMajor, 3)
glfw.WindowHint(glfw.ContextVersionMinor, 0)
glfw.WindowHint(glfw.ContextCreationAPI, glfw.EGLContextAPI)
return
}
glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
glfw.WindowHint(glfw.ContextVersionMajor, 3)
glfw.WindowHint(glfw.ContextVersionMinor, 2)
// macOS requires forward-compatible and a core profile.
if runtime.GOOS == "darwin" {
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
}
}