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00e45affe9
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+. macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2. Updates #1431
43 lines
1.4 KiB
Go
43 lines
1.4 KiB
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !android && !ios && !js && !nintendosdk
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package opengl
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import (
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"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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func (g *Graphics) SetGLFWClientAPI() {
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if g.context.ctx.IsES() {
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glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI)
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glfw.WindowHint(glfw.ContextVersionMajor, 3)
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glfw.WindowHint(glfw.ContextVersionMinor, 0)
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glfw.WindowHint(glfw.ContextCreationAPI, glfw.EGLContextAPI)
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return
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}
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glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
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glfw.WindowHint(glfw.ContextVersionMajor, 3)
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glfw.WindowHint(glfw.ContextVersionMinor, 2)
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// macOS requires forward-compatible and a core profile.
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if runtime.GOOS == "darwin" {
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glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
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glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
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}
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}
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