2022-04-25 18:12:52 +02:00
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// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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package main
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import (
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"image/color"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type Game struct {
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count int
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}
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func (g *Game) Update() error {
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g.count++
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if g.count >= 2 {
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2022-08-27 14:33:40 +02:00
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return ebiten.Termination
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2022-04-25 18:12:52 +02:00
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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}
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func (g *Game) Layout(width, height int) (int, int) {
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2023-02-07 04:05:43 +01:00
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// Ebitengine's image function should be able to be called even in Layout.
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2022-04-25 18:12:52 +02:00
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done := make(chan struct{})
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timeout := time.After(time.Second)
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go func() {
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2023-02-15 14:41:18 +01:00
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i := ebiten.NewImage(width, height)
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i.Fill(color.White)
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i.Dispose()
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close(done)
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2022-04-25 18:12:52 +02:00
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}()
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2023-02-15 14:41:18 +01:00
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select {
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case <-done:
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case <-timeout:
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panic("timeout")
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}
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2022-04-25 18:12:52 +02:00
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return width, height
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}
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func main() {
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2022-08-27 14:33:40 +02:00
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if err := ebiten.RunGame(&Game{}); err != nil {
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2022-04-25 18:12:52 +02:00
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panic(err)
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}
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}
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