ebiten/graphics/opengl/rendertarget/render_target.go

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package rendertarget
// #cgo LDFLAGS: -framework OpenGL
//
// #include <OpenGL/gl.h>
import "C"
import (
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"fmt"
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"github.com/hajimehoshi/go-ebiten/graphics"
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)
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type NativeTexture C.GLuint
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type RenderTarget struct {
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framebuffer C.GLuint
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width int
height int
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}
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func NewWithCurrentFramebuffer(width, height int) *RenderTarget {
framebuffer := C.GLint(0)
C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &framebuffer)
return &RenderTarget{C.GLuint(framebuffer), width, height}
}
func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
framebuffer := C.GLuint(0)
C.glGenFramebuffers(1, &framebuffer)
origFramebuffer := C.GLint(0)
C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &origFramebuffer)
C.glBindFramebuffer(C.GL_FRAMEBUFFER, framebuffer)
defer C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(origFramebuffer))
C.glFramebufferTexture2D(C.GL_FRAMEBUFFER, C.GL_COLOR_ATTACHMENT0,
C.GL_TEXTURE_2D, nativeTexture, 0)
if C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER) !=
C.GL_FRAMEBUFFER_COMPLETE {
panic("creating framebuffer failed")
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}
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// Set this framebuffer opaque because alpha values on a target might be
// confusing.
C.glClearColor(0, 0, 0, 1)
C.glClear(C.GL_COLOR_BUFFER_BIT)
return framebuffer
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}
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func CreateFromTexture(native NativeTexture, width, height int) *RenderTarget {
framebuffer := createFramebuffer(C.GLuint(native))
return &RenderTarget{framebuffer, width, height}
}
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func (r *RenderTarget) SetAsViewport() {
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C.glFlush()
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C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(r.framebuffer))
err := C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER)
if err != C.GL_FRAMEBUFFER_COMPLETE {
panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
}
C.glBlendFuncSeparate(C.GL_SRC_ALPHA, C.GL_ONE_MINUS_SRC_ALPHA,
C.GL_ZERO, C.GL_ONE)
width := graphics.AdjustSizeForTexture(r.width)
height := graphics.AdjustSizeForTexture(r.height)
C.glViewport(0, 0, C.GLsizei(width), C.GLsizei(height))
}
func (r *RenderTarget) ProjectionMatrix() [4][4]float64 {
width := graphics.AdjustSizeForTexture(r.width)
height := graphics.AdjustSizeForTexture(r.height)
return graphics.OrthoProjectionMatrix(0, width, 0, height)
}
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func (r *RenderTarget) Dispose() {
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f := C.GLuint(r.framebuffer)
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C.glDeleteFramebuffers(1, &f)
}