mirror of
https://github.com/hajimehoshi/ebiten.git
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81 lines
2.0 KiB
Go
81 lines
2.0 KiB
Go
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build playstation5
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package playstation5
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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type Graphics struct {
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}
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func NewGraphics() (*Graphics, error) {
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return &Graphics{}, nil
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}
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func (g *Graphics) Initialize() error {
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return nil
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}
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func (g *Graphics) Begin() error {
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return nil
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}
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func (g *Graphics) End(present bool) error {
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return nil
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}
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func (g *Graphics) SetTransparent(transparent bool) {
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}
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func (g *Graphics) SetVertices(vertices []float32, indices []uint16) error {
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return nil
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}
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func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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return nil, nil
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}
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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return nil, nil
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}
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func (g *Graphics) SetVsyncEnabled(enabled bool) {
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}
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func (g *Graphics) NeedsRestoring() bool {
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return false
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}
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func (g *Graphics) NeedsClearingScreen() bool {
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return false
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}
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func (g *Graphics) MaxImageSize() int {
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return 4096 // TODO
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}
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func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
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return nil, nil
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}
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func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, evenOdd bool) error {
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return nil
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}
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