internal/graphicsdriver: add playstation5

Updates #2799
This commit is contained in:
Hajime Hoshi 2023-10-29 22:16:50 +09:00
parent 27bc3e2487
commit 5da80ef3a7
2 changed files with 82 additions and 1 deletions

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@ -0,0 +1,80 @@
// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
package playstation5
import (
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
type Graphics struct {
}
func NewGraphics() (*Graphics, error) {
return &Graphics{}, nil
}
func (g *Graphics) Initialize() error {
return nil
}
func (g *Graphics) Begin() error {
return nil
}
func (g *Graphics) End(present bool) error {
return nil
}
func (g *Graphics) SetTransparent(transparent bool) {
}
func (g *Graphics) SetVertices(vertices []float32, indices []uint16) error {
return nil
}
func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
return nil, nil
}
func (g *Graphics) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
return nil, nil
}
func (g *Graphics) SetVsyncEnabled(enabled bool) {
}
func (g *Graphics) NeedsRestoring() bool {
return false
}
func (g *Graphics) NeedsClearingScreen() bool {
return false
}
func (g *Graphics) MaxImageSize() int {
return 4096 // TODO
}
func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
return nil, nil
}
func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, evenOdd bool) error {
return nil
}

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@ -22,6 +22,7 @@ import (
"runtime"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/playstation5"
)
type graphicsDriverCreatorImpl struct{}
@ -44,7 +45,7 @@ func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
}
func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, error) {
return nil, errors.New("ui: not implemented yet")
return playstation5.NewGraphics()
}
const (