ebiten/internal/graphicsdriver/playstation5/graphics_playstation5.h

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// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ebitengine_Error {
const char* message;
int code;
} ebitengine_Error;
ebitengine_Error ebitengine_InitializeGraphics(void);
ebitengine_Error ebitengine_NewImage(int* image, int width, int height);
ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height);
void ebitengine_DisposeImage(int id);
ebitengine_Error ebitengine_NewShader(int* shader, const char* source);
void ebitengine_DisposeShader(int id);
#ifdef __cplusplus
} // extern "C"
#endif