2013-07-01 15:25:41 +02:00
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// Copyright 2013 Hajime Hoshi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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2013-06-18 17:48:41 +02:00
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package ebiten
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import (
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2013-06-20 16:29:51 +02:00
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"github.com/hajimehoshi/go.ebiten/graphics"
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2013-06-18 17:48:41 +02:00
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)
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type Game interface {
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2013-06-21 16:16:52 +02:00
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ScreenWidth() int
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ScreenHeight() int
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2013-06-23 15:38:41 +02:00
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Fps() int
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2013-06-19 16:08:24 +02:00
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Init(tf graphics.TextureFactory)
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2013-07-05 14:02:17 +02:00
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Update(context GameContext)
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Draw(context graphics.Context)
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2013-06-18 17:48:41 +02:00
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}
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2013-07-05 14:02:17 +02:00
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type GameContext interface {
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InputState() InputState
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2013-06-19 02:36:57 +02:00
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}
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2013-06-25 03:27:32 +02:00
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type InputState struct {
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2013-07-04 16:57:53 +02:00
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X int
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Y int
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2013-06-25 03:27:32 +02:00
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}
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