2016-07-27 21:30:10 +02:00
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// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2016-08-25 17:40:39 +02:00
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// +build example
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2016-07-27 21:30:10 +02:00
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package main
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import (
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"log"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/examples/2048/2048"
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)
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var (
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2016-08-02 18:02:05 +02:00
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game *twenty48.Game
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2016-07-27 21:30:10 +02:00
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)
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func update(screen *ebiten.Image) error {
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if err := game.Update(); err != nil {
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return err
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}
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if ebiten.IsRunningSlowly() {
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return nil
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}
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2017-03-04 15:00:19 +01:00
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game.Draw(screen)
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2016-07-27 21:30:10 +02:00
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return nil
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}
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func main() {
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2016-08-02 18:02:05 +02:00
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var err error
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game, err = twenty48.NewGame()
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if err != nil {
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log.Fatal(err)
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}
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2018-01-19 04:12:29 +01:00
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if err := ebiten.Run(update, twenty48.ScreenWidth, twenty48.ScreenHeight, 1, "2048 (Ebiten Demo)"); err != nil {
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2016-07-27 21:30:10 +02:00
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log.Fatal(err)
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}
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}
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