2019-08-17 12:00:37 +02:00
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2019-11-17 18:05:51 +01:00
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// +build android ios
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2019-08-17 12:00:37 +02:00
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package ebitenmobileview
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import (
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"sync"
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"github.com/hajimehoshi/ebiten"
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)
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var theState state
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// game is not exported since gomobile complains.
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// TODO: Report this error.
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type game interface {
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Update(*ebiten.Image) error
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Layout(viewWidth, viewHeight int) (screenWidth, screenHeight int)
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}
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type state struct {
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game game
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2019-09-23 09:10:52 +02:00
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delayedLayout func()
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2019-10-11 15:38:29 +02:00
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errorCh <-chan error
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2019-08-17 12:00:37 +02:00
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// m is a mutex required for each function.
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// For example, on Android, Update can be called from a different thread:
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// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
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m sync.Mutex
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}
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func SetGame(game game) {
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theState.m.Lock()
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defer theState.m.Unlock()
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theState.game = game
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2019-09-23 09:10:52 +02:00
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if theState.delayedLayout != nil {
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theState.delayedLayout()
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theState.delayedLayout = nil
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}
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2019-08-17 12:00:37 +02:00
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}
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2019-10-11 15:38:29 +02:00
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func (s *state) isRunning() bool {
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return s.errorCh != nil
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}
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