ebiten/internal/audio/audio.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio
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const bufferSize = 1024
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const SampleRate = 44100
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var nextInsertionPosition = 0
var currentPosition = 0
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type channel struct {
l []float32
r []float32
}
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var MaxChannel = 32
var channels = make([]*channel, MaxChannel)
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func init() {
for i, _ := range channels {
channels[i] = &channel{
l: []float32{},
r: []float32{},
}
}
}
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func Init() {
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initialize()
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}
func Start() {
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start()
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}
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func Play(channel int, l []float32, r []float32) bool {
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// TODO: Mutex (especially for OpenAL)
if len(l) != len(r) {
panic("len(l) must equal to len(r)")
}
ch := channelAt(channel)
if ch == nil {
return false
}
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ch.l = append(ch.l, make([]float32, nextInsertionPosition-len(ch.l))...)
ch.r = append(ch.r, make([]float32, nextInsertionPosition-len(ch.r))...)
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ch.l = append(ch.l, l...)
ch.r = append(ch.r, r...)
return true
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}
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func Queue(channel int, l []float32, r []float32) {
// TODO: Mutex (especially for OpenAL)
if len(l) != len(r) {
panic("len(l) must equal to len(r)")
}
ch := channels[channel]
ch.l = append(ch.l, l...)
ch.r = append(ch.r, r...)
}
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func Update() {
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nextInsertionPosition += SampleRate / 60
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}
func channelAt(i int) *channel {
if i == -1 {
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for i, _ := range channels {
if !IsPlaying(i) {
return channels[i]
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}
}
return nil
}
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if !IsPlaying(i) {
return channels[i]
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}
return nil
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func loadChannelBuffers() (l, r []float32) {
inputL := make([]float32, bufferSize)
inputR := make([]float32, bufferSize)
for _, ch := range channels {
if len(ch.l) == 0 {
continue
}
l := min(len(ch.l), bufferSize)
for i := 0; i < l; i++ {
inputL[i] += ch.l[i]
inputR[i] += ch.r[i]
}
usedLen := min(bufferSize, len(ch.l))
ch.l = ch.l[usedLen:]
ch.r = ch.r[usedLen:]
}
return inputL, inputR
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}
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func IsPlaying(channel int) bool {
ch := channels[channel]
return nextInsertionPosition < len(ch.l)
}