ebiten/examples/shader/texel_go.go

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// Code generated by file2byteslice. DO NOT EDIT.
2021-06-24 14:49:37 +02:00
//go:build example
// +build example
package main
var texel_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n//go:build ignore\n// +build ignore\n\npackage main\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tpos := position.xy / imageDstTextureSize()\n\torigin, size := imageDstRegionOnTexture()\n\tpos -= origin\n\tpos /= size\n\treturn vec4(pos.x, pos.y, 0, 1)\n}\n")