ebiten/internal/ui/input_mobile.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// +build android ios
package ui
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import (
"sync"
)
type Input struct {
cursorX int
cursorY int
gamepads [16]gamePad
touches []touch
m sync.RWMutex
}
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func (i *Input) RuneBuffer() []rune {
return nil
}
func (i *Input) IsKeyPressed(key Key) bool {
return false
}
func (i *Input) IsMouseButtonPressed(key MouseButton) bool {
return false
}
func (i *Input) updateTouches(touches []Touch) {
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i.m.Lock()
defer i.m.Unlock()
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ts := make([]touch, len(touches))
for i := 0; i < len(ts); i++ {
ts[i].id = touches[i].ID()
x, y := touches[i].Position()
ts[i].x, ts[i].y = x, y
}
i.touches = ts
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}