ebiten/ui/cocoa/ui.go

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package cocoa
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Cocoa -framework OpenGL
//
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// void StartApplication(void);
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// void PollEvents(void);
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//
import "C"
import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl"
"github.com/hajimehoshi/go-ebiten/ui"
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"image"
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)
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type cocoaUI struct {
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textureFactory *textureFactory
graphicsDevice *opengl.Device
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}
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var currentUI *cocoaUI
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func getCurrentUI() *cocoaUI {
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if currentUI != nil {
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return currentUI
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}
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currentUI = &cocoaUI{}
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C.StartApplication()
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currentUI.textureFactory = runTextureFactory()
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currentUI.textureFactory.useGLContext(func() {
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currentUI.graphicsDevice = opengl.NewDevice()
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})
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return currentUI
}
func UI() ui.UI {
return getCurrentUI()
}
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func TextureFactory() graphics.TextureFactory {
return getCurrentUI()
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}
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func (u *cocoaUI) CreateWindow(width, height, scale int, title string) ui.Window {
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return u.textureFactory.createWindow(u, width, height, scale, title)
}
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func (u *cocoaUI) PollEvents() {
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C.PollEvents()
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}
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func (u *cocoaUI) TextureCreated() <-chan graphics.TextureCreatedEvent {
return u.textureFactory.TextureCreated()
}
func (u *cocoaUI) RenderTargetCreated() <-chan graphics.RenderTargetCreatedEvent {
return u.textureFactory.RenderTargetCreated()
}
func (u *cocoaUI) CreateTexture(tag interface{}, img image.Image) {
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go func() {
var id graphics.TextureId
var err error
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u.textureFactory.useGLContext(func() {
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id, err = u.graphicsDevice.CreateTexture(img)
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})
e := graphics.TextureCreatedEvent{
Tag: tag,
Id: id,
Error: err,
}
u.textureFactory.notifyTextureCreated(e)
}()
}
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func (u *cocoaUI) CreateRenderTarget(tag interface{}, width, height int) {
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go func() {
var id graphics.RenderTargetId
var err error
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u.textureFactory.useGLContext(func() {
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id, err = u.graphicsDevice.CreateRenderTarget(width, height)
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})
e := graphics.RenderTargetCreatedEvent{
Tag: tag,
Id: id,
Error: err,
}
u.textureFactory.notifyRenderTargetCreated(e)
}()
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}